All walkthroughs written by DarrkPhoenix.
Walkthrough
1. Baron 2. Misty Cave 3. Kaipo 4. Watery Pass
5. Damcyan 6. Antlion Den 7. Kaipo Revisited 8. Mt. Hobs
9. Fabul 10. Mysidia 11. Mt. Ordeals 12. Return to Baron
13. Silvera 14. Mist 15. Toroia 16. Cave Magnes
17. The Tower of Zot 18. Agart 19. The Castle of Dwarves 20. Tower of Bab-il
21. Elban 22. Cave Eblana 23. Tower of Bab-il (above ground) 24. Tomra
25. Sealed Cave 26. Sylvan Cave 27. Land of Monsters 28. Getting Excalibur
29. The Moon 30. Cave Bahamut 31. The Giant of Bab-il 32. Getting Odin
33. The Path to the Core      
16. Cave Magnes
  Enemies: Cave Bat, Mage, Panther, Ogre, Cave Naga, Vamp Girl, Dark Elf (boss)
Treasure: Cure2 x2, Heal, Ether1 x2, 500 GP, Cure3, Life, Charm (claw), Ether2


To get to the Dark Elf's cave, head north from Toroia to a small chocobo forest. Here you can catch a black chocobo, which you can use to fly east to Cave Magnes, where the Dark Elf is. In the cave, any character with metallic equipment won't be able to act during battle, so re-equip everyone with nonmetallic stuff. Use Yang and Cid as your attackers, while Tellah and Cecil keep everyone in good health. A note on the enemies: when fighting the Panthers, don't use Parry, because if you do the Panthers will use Bluster and kill that character.

As you continue through the cave you'll find save points on B3 and B5, so be sure to use Tents here. Right after the second save point you'll come to the Dark Elf. In the first battle the Dark Elf will completely demolish you, but don't worry, this is supposed to happen (don't bother wasting any items in this battle). Edward will then play his harp, and the Twin Harp will mirror the melody, weakening the Dark Elf and removing the cave's magnetic field. Before going back to take another shot at the Dark Elf be sure to re-equip all of your best equipment (see bosses: Dark Elf).

After you've defeated the Dark Elf, grab the Earth Crystal then head out. If you've learned Exit then you can use that once you leave the crystal room. Head back to Toroia and speak with the Clerics once again. Before leaving you should stop by and talk to Edward again, and also get the treasure that you couldn't get before (talk to the guard and tell her you now have permission). The treasure includes: Cure2 x2, Heal x2, Ether1 x2, Elixir x2, 1000 GP x2, Great Bow, Fire (arw) x2, Lit (arw), Ice (arw) x2. You should also stock up on any items that you think you'll need in town before getting back in the airship, since doing so will take you into the next scene of the game.
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