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Final Fantasy VI Walkthrough20. Cave to the Sealed Gate| Enemies: | Lich, Apparite, Coelcite, Zombone, Ing, Ninja | | Treasures: | Assassin, Tempest, Coin Toss, X-Potion, Ether, Genji Glove, Tent, Elixir, Magicite, Atma Weapon, Inviz Edge, Water Skean, Remedy, Ether, Magicite, Magicite |
The Cave to the Sealed Gate lies on the east side of the southern continent, beyond a small imperial base. Before going here make sure that you have a healthy supply of Revivify so that you can quickly take out the undead enemies if you get in a pinch. The enemies here eat fire for breakfast, lunch, and dinner, so don't use fire attacks such as Fire Dance, because it will only heal them. The only exception to this is the Zombone. Sabin's Aurabolt is invaluable here, as it should be able to take out most of the enemies in a single shot, due to their weakness to holy power. In the third room you'll come across a maze of bridges that is constantly shifting. Watch carefully to spot the platforms that are solid, and make sure that you're standing on one of these when the bridges shift. The chest in the lower left of this room contains the Coin Toss (changes Slot to GP Rain) so be sure to get it. The next room is a large maze of switches, and contains two excellent treasures: a Genji Glove and the Atma Weapon. Head to the right and hit the switch in the middle of the bridge. Once you fall, go left to find a bridge that has appeared that will allow you to get the Genji Glove. Now head back to the right and up and you'll see two switches on a wall. The left one opens a door to a save point, but the right one drops a Ninja (a somewhat powerful enemy) on you. Continue to the right and press the next switch to create stairs for you to go down. Go into the tunnel on the side of the hill and take the hidden passage up, then right. There are numerous switches in this area that reveal stairs and move platforms so that you can get across the lava. The switch on the top of a small hill at the bottom of this section opens a door to a room that contains the Atma Weapon. Make sure you get this sword because although it may not seem very powerful now, due to the fact that it's power depends upon the user's HP, once you get a character to lv 90+ the Atma Weapon will hit for 9999 every time, and the damage cannot by reduced by defense or the x-fight penalty. Make your way through the switches and bridges to the right and you'll come to the sealed gate.
Kefka appears, and you must fight him while Terra attempts to contact the espers. When Terra succeeds, the espers come out in a full rage and fly off. You've done all you can here, so just head back to the entrance. When you board the airship, the espers attack it, sending it down in flames, before heading off to attack Vector.
Walkthrough written by Darrk Phoenix.
Caves of Narshe: Final Fantasy VIVersion 5.1
©1997–2010 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
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