Final Fantasy VI Magic

The magic system in Final Fantasy VI is a little strange compared to many other RPGs. Since your characters are not constrained by class, they can be almost equally proficient in the magical arts as they are the physical. Every character that can use magic can learn every spell in the game - you may well find that by the time you finish the game, your magic arsenal outstrips your physical by a good margin.

Classes


White Magic

White Antdot
MP Cost
Elemental
Learn From
3
None
Spell Description
Removes "Poison" status from one target.
 
White Cure
MP Cost
Elemental
Learn From
5
None
Spell Description
Restores HP.
 
White Cure 2
MP Cost
Elemental
Learn From
25
None
Spell Description
Restores HP
 
White Cure 3
MP Cost
Elemental
Learn From
40
None
Spell Description
Restores HP.
 
White Life
MP Cost
Elemental
Learn From
30
None
Spell Description
Revives a dead party member. (25% HP)
 
White Life 2
MP Cost
Elemental
Learn From
60
None
Spell Description
Revives a dead party member. (100% HP)
 
White Life 3
MP Cost
Elemental
Learn From
50
None
Spell Description
One time auto-revive. (25% HP)
 
White Regen
MP Cost
Elemental
Learn From
10
None
Spell Description
Gradually restores HP.
 
White Remedy
MP Cost
Elemental
Learn From
15
None
Spell Description
Cures any ailment except "Zombie."
 
Classes




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Caves of Narshe: Final Fantasy VI
Version 5.1
©1997–2008 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
What will Final Fantasy for Xbox do to the series?
 
It will improve the series from now on.
No change - the series can't get better.
No change - the series has jumped the shark.
This is the beginning of the end.
 

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