Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Alexandr  | Level Bonus | MP Cost | Summoned Attack | None | 90 |  Justice | Description | Location | Heavy holy-typed damage to all enemies. | Doma Throne after Cyan's dream, WoR. | Spell List | Description | MP Cost | Learn Rate |   | Pearl |
| Pearl (Holy)-typed damage to one or more targets. | 40 | x2 |  | Shell |
| Increase's target's magic defense. | 15 | x10 |  | Safe |
| Increases target's physical defense. | 12 | x10 |  | Dispel |
| Removes effects of spells from a target. | 25 | x10 |  | Remedy |
| Cures any ailment except "Zombie." | 15 | x15 | Etymology | Named for one of the first great empiricists of the Western world, Alexander the Great, King of Macedonia. Or maybe that Russian Czar. Unfortunately, history decided it'd be a fun idea to have more than one famous Alexander, just to make life difficult. |
Bahamut  | Level Bonus | MP Cost | Summoned Attack | HP +50% | 86 |  Sun Flare | Description | Location | Meta-fire elemental attack on all enemies. | After defeating Doom Gaze (without using X-Zone), WoR. | Spell List | Description | MP Cost | Learn Rate |  | Flare |
| Heavy non-elemental damage. | 45 | x2 | Etymology | The mythological king of the dragons. |
Bismark  | Level Bonus | MP Cost | Summoned Attack | Strength +2 | 50 |  Sea Song | Description | Location | Moderate water-typed damage done to all enemies. | Magitek Research Facility Lab, WoB. | Spell List | Description | MP Cost | Learn Rate |   | Fire |
| Light fire-typed damage to one or more targets. | 4 | x20 |   | Ice |
| Ice-typed damage to one or more targets. | 5 | x20 |   | Bolt |
| Light bolt-typed damage to one or more targets. | 6 | x20 |  | Life |
| Revives a dead party member. (25% HP) | 30 | x2 | Etymology | Named for the German Otto van Bismarck; the water elemental comes into play because the German battleship named the same was sunk on May 27, 1941. |
Carbunkl  | Level Bonus | MP Cost | Summoned Attack | None | 36 | Ruby Power | Description | Location | Casts "Rflect" on all allies. | Magitek Research Facility Lab, WoB. | Spell List | Description | MP Cost | Learn Rate |  | Rflect |
| Puts a magic-reflecting wall in front of the target. | 22 | x5 |  | Haste |
| Speeds up AT bar for one target. | 10 | x3 |  | Shell |
| Increase's target's magic defense. | 15 | x2 |  | Safe |
| Increases target's physical defense. | 12 | x2 |  | Warp |
| Removes party from dungeon or battle. | 20 | x2 | Etymology | A garnet with the color of deep red. |
Crusader  | Level Bonus | MP Cost | Summoned Attack | MP +50% | 96 |  Purifier | Description | Location | Massive fire-elemental attack on all onscreen enemies and allies. | At the location of the defeat of the last dragon, WoR. | Spell List | Description | MP Cost | Learn Rate |   | Merton |
| Massive fire and wind-elemental attack hits all onscreen allies and enemies. | 85 | x1 |  | Meteor |
| Heavy typeless damage done to all enemies. | 62 | x10 | Etymology | Originally called "Jihad," the Islamic term for "holy struggle." As Crusader, refers to the holy knights who attempted to take the holy land for the Catholic church in the late dark ages. Also see "Knights of the Round" from FF7. |
Fenrir  | Level Bonus | MP Cost | Summoned Attack | MP +30% | 36 | Moon Song | Description | Location | Creates multiple images of the party to increase evade percentage. | After defeating Phunbaba, Mobliz, WoR. | Spell List | Description | MP Cost | Learn Rate |  | Warp |
| Removes party from dungeon or battle. | 20 | x10 |  | X-Zone |
| Attempts to teleport all enemies to another dimension. | 53 | x5 |  | Stop |
| Stops target's AT bar. | 10 | x3 | Etymology | In Norse mythology, this giant wolf was the enemy of all gods. |
Golem  | Level Bonus | MP Cost | Summoned Attack | Stamina +2 | 33 | Earth Wall | Description | Location | Casts a special version of "Safe" on all allies. | Purchase at auction in Jidoor. | Spell List | Description | MP Cost | Learn Rate |  | Safe |
| Increases target's physical defense. | 12 | x5 |  | Stop |
| Stops target's AT bar. | 10 | x5 |  | Cure 2 |
| Restores HP | 25 | x5 | Etymology | In Jewish legend, a creature of stone brought to life by a holy man. |
Caves of Narshe: Final Fantasy VIVersion 5.1
©1997–2008 Josh Alvies (Rangers51)
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