Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
SummonerA warrior who may Summon the most powerful of spirits, the beings known as espers. | ![]() |
Vital Statistics
Prerequisite Classes | Time Mage Level 3 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 5 | 5 | ★ / ★★★★★ | ★★★★★ / ★★★ | ★★ / ★★★★★ | ★★★★★ / ★ | ★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Summon Summoner job command. Calls forth espers from the highest realms of the spirit world. | |||||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | MP Used | Speed | Points | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moogle | An esper that soothes injuries with a purifying breeze, restoring HP. | 4 | 2 | 3 | Ally | 8 | 50 | 110 | ||||||||||||||
Shiva | An esper with punishingly frigid breath. | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | ||||||||||||||
Ramuh | An esper that relentlessly rains down lightning. | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | ||||||||||||||
Ifrit | An esper whose breath of flame scorches the battlefield. | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | ||||||||||||||
Titan | An esper that levels the earth with a mighty blow. | 4 | 2 | 3 | Enemy | 30 | 20 | 220 | ||||||||||||||
Golem | An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached. | Auto | 0 | Ally | 40 | 34 | 500 | |||||||||||||||
Carbuncle | An esper whose ruby light reflects magicks cast on allies. | 4 | 2 | 3 | Ally | 30 | 25 | 350 | ||||||||||||||
Bahamut | An esper that attacks with its fearsome breath. | 4 | 3 | 4 | Enemy | 60 | 10 | 1600 | ||||||||||||||
Odin | An esper that charges through the battlefield astride a fearsome mount, doing great damage. | 4 | 3 | 4 | Enemy | 50 | 12 | 900 | ||||||||||||||
Leviathan | An esper that engulfs the battlefield in a massive tidal wave. | 4 | 3 | 4 | Enemy | 48 | 12 | 860 | ||||||||||||||
Salamander | An esper that scorches the battlefield with its savage flames. | 4 | 2 | 3 | Enemy | 48 | 12 | 860 | ||||||||||||||
Sylph | An esper that employs the lingering life force of windswept leaves to silence enemies. | 4 | 2 | 3 | Enemy | 26 | 20 | 400 | ||||||||||||||
Faerie | An esper that restores HP. | 4 | 2 | 3 | Ally | 28 | 25 | 400 | ||||||||||||||
Lich | An esper born in, of, and to darkness. Deals out devastating dark damage. | 4 | 2 | 3 | Enemy | 40 | 12 | 600 | ||||||||||||||
Cyclops | An esper whose forceful blows tear the battlefield asunder. | 4 | 2 | 3 | Enemy | 62 | 12 | 1000 | ||||||||||||||
Zodiark | An esper that bathes the earth in radiant beams of focused starlight. | 4 | 3 | 4 | Enemy | 99 | 10 | N/A |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Critical: Recover MP | Recover MP when critically wounded. Trigger: Critical | Critical Status | 400 | |
Support | Halve MP | Reduce MP consumption by half when using magicks. | N/A | 1000 |
Subjective Analysis
Summoners are quite the mixed bag. Their abilities are incredibly powerful, but most of the higher-level abilities are incredibly expensive and slow, making the Time Mage's support ability Swiftness a necessity. They are probably overall the most vulnerable class in the game with bad speed and HP. However, their spells do have wide area of effect, and they are smart enough to avoid hitting unwanted targets, so they can be used in tight spaces.
ERROR and Faerie are quite nice support summons, making the Summoner a decent if slow healer. Golem works well on the defensive side, absorbing physical attacks for the entire party. As for its offensive spells, consider Titan, Cyclops, Odin if you have Swiftness. They also have a secret summon, but you need to activate your spoilers to learn more about that. Halve MP is also a great ability to get for your higher-level magic users.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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