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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Mystic

A warrior who uses the Mystic Arts to bend the forces of the cosmos to his or her will.
Mystic

Vital Statistics

Prerequisite Classes
White Mage Level 3
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★ / ★★★★★★★★★ / ★★★★★ / ★★★★★★★★★ / ★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Mystic Arts
Mystic job command. Manipulates the mystic weave of the universe to inflict harm on enemies.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusMP UsedSpeedPoints
UmbraRob targets of sight, reducing the success rate of their physical attacks.412450100
EmpowermentAbsorb MP from the target.421250200
InvigorationAbsorb HP from the target.4011650350
BeliefFill the target's soul with a zealous fervor.401625400
DisbeliefDrain the target's soul of piety.401625400
CorruptionTransform the target into one of the walking dead.4012020300
QuiescenceRob targets of speech, rendering them unable to cast magicks.4121634170
FervorImpart a thirst for destruction, rendering the target mad for blood.401620400
TrepidationReduce the target's Bravery.4012025200
DeliriumCause the target to become delirious and act irrationally.4012020400
HarmonyNeutralize beneficial status effects on the target.4013434800
HesitationRender the target incapable of action.4021020100
ReposePut the target into a deep slumber.4122417350
IndurationTurn the target's body into stone.4011612600
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionAbsorb MPRecover MP equal to the amount used by the opponent. Trigger: MagickMP Effect250
SupportDefense BoostTake less damage from physical attacks.N/A400
MovementManafontRecover MP upon moving.N/A350
MovementIgnore WeatherTraverse any marsh, swamp, or poisonous fen unimpeded by weather conditions.N/A200

Subjective Analysis

Mystics have a good weapon selection and decent HP making them a sturdier magic user. Their ability to equip pole weapons is very useful. Their abilities are so-so, inflicting status effects on the enemy but not able to inflict significant damage. They're most often one of those stepping-stone jobs, particularly if you want to try out advanced strategies with the Arithmetician or Orator.

The action abilities worth picking up here are Hesitation and Sleep. The others do have their uses but are not really worth the time to get them. Defense Boost is also quite nice for some of your weaker characters in job classes that don't allow for much tank setup.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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