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Final Fantasy Tactics Job Classes

Jobs


Archer

Archer

Vital Statistics

Prerequisite Classes
Squire Level Two
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
3
3
8
10
+
Same
Sa
-
Basic Skillset
Charge
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Charge +1
Attack that increases the damage a weapon does through "charging" the attack. The longer you charge, the stronger the attack power will be.
Depends on weapon.
N/A
1
N/A
Variable
100
Charge +2
Slightly stronger than Charge +1.
Depends on weapon.
N/A
1
N/A
Variable
150
Charge +3
Stronger than Charge +2, although it takes roughly the same amount of time to discharge.
Depends on weapon.
N/A
1
N/A
Variable
200
Charge +4
This is the best of the charge skills as it gives you the best balance of strength and time. Combined with the Short Charge support skill, this is your best bet.
Depends on weapon.
N/A
1
N/A
Variable
250
Charge +5
Stronger than Charge +4, but it takes slightly longer to discharge.
Depends on weapon.
N/A
1
N/A
Variable
300
Charge +7
Stronger than Charge +5, but it takes slightly longer to discharge.
Depends on weapon.
N/A
1
N/A
Variable
400
Charge +10
Stronger than Charge +7, but it takes slightly longer to discharge.
Depends on weapon.
N/A
1
N/A
Variable
600
Charge +20
Stronger than Charge +10, but it takes slightly longer to discharge.
Depends on weapon.
N/A
1
N/A
Variable
1000
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Movement
Jump +1
Increases a character's jump elevation by one panel.
N/A
200
Reaction
Arrow Guard
Increases the character's chances of evading a Bow/Crossbow attack. This is another good skill for the first half of the game, when enemy bow strikes can be very damaging.
Bow/Crossbow Attack
450
Reaction
Speed Save
When a character takes HP damage, it raises his or her speed by 1.
HP Damage
800
Support
Concentrate
Makes the enemy unable to evade the character's attacks. If the enemy is within a targeted panel, the attack is sure to succeed. A must have for all Job Classes!
N/A
400
Support
Equip Crossbow
Allows the character to equip a Crossbow, regardless of job.
N/A
350

Job Description

Archers are the first available units that possess a significant ranged physical attack. They are quite pivotal early in the game when ranged attacks are quite valuable, but later in the game they just don't have the punch that other available classes have.

Job Ability Description

The archer's action ability set, charge, is not the greatest, but it does have some use. It allows a character to build up for a powerful attack. Most of the upper-level charge abilities are worthless because they take so much time. Charge +4 is your best bet, finding the right tradeoff between charge time and damage inflicted. Concentrate is a really great support ability and is reasonably cheap. Other than those, most of the archer's abilities are pretty much a waste. Move on to other classes.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

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