CoN 25th Anniversary: 1997-2022
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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Dragoon

A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman.
Dragoon

Vital Statistics

Prerequisite Classes
Thief Level 4
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
34615★★★★ / ★★ / ★★★★★★★★ / ★★★ / ★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Jump
Dragoon job command. Jumps high into the air, then dives downward into the opponent.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Horizontal Jump 2Jump 2 tiles horizontally.20Now150
Horizontal Jump 3Jump 3 tiles horizontally.30Now350
Horizontal Jump 4Jump 4 tiles horizontally.40Now550
Horizontal Jump 5Jump 5 tiles horizontally.50Now800
Horizontal Jump 8Jump 8 tiles horizontally.80Now1100
Vertical Jump 2Jump 2 tiles vertically.02Now100
Vertical Jump 3Jump 3 tiles vertically.03Now250
Vertical Jump 4Jump 4 tiles vertically.04Now400
Vertical Jump 5Jump 5 tiles vertically.05Now550
Vertical Jump 6Jump 6 tiles vertically.06Now700
Vertical Jump 7Jump 7 tiles vertically.07Now1000
Vertical Jump 8Jump 8 tiles vertically.08Now1500
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionDragonheartRecover from KO status. Effect: Reraise Trigger: Physical AttackPhysical Attack600
SupportEquip PolearmsEquip polearms, regardless of job.N/A400
MovementIgnore ElevationMove to tiles of any height, regardless of Jump attribute.N/A700

Subjective Analysis

Dragoons are your reward for surviving through the Thief class. They have high HP, can equip heavy armor, use Polearms with their two-panel range, and still have room for shields. Their Jump attacks take a long time to acquire and sometimes take too long to execute, but provide even more range. Overall, this class takes the tanking qualities of the Knight and gives it a helpful twist to make the tanking even more durable.

Jump is a great ability against enemies with mid-tier or lower Speed, and the best way to learn it is to skip all the lower level abilities and go straight for Horizontal Jump 8 and Vertical Jump 8. Naturally, this takes a while, but once you have them, you don't need to learn the lesser ones. The downside to any Jump is that if the target moves before you land, you will miss and waste the turn as well as all the time spent in the air, and there's no way to check exactly in the turn list when a jump will land - you just have to learn how to feel it out with experience and generally plan to jump only when the target is not super-fast and has low CT. Ignore Elevation is also a great movement ability, allowing a character to move from and to any height. Some battles become completely broken with this ability, so while it might not be useful in every battle, it's a great movement ability to have in your back pocket on several of your favorite units for the times where it is.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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