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Final Fantasy Tactics Job Classes

Jobs


Chemist

Chemist

Vital Statistics

Prerequisite Classes
None
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
3
3
8
5
-
Same
-
Sa
Basic Skillset
Item
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Potion
Recovers 30 HP. Causes damage to the undead.
4
N/A
1
N/A
Now
30
Hi-Potion
Recovers 70 HP. Causes damage to the undead.
4
N/A
1
N/A
Now
200
X-Potion
The strongest potion, recovering 150 HP. Causes damage to the undead. A must-have!
4
N/A
1
N/A
Now
300
Ether
Recovers 20 MP.
4
N/A
1
N/A
Now
300
Hi-Ether
Recovers 50 MP.
4
N/A
1
N/A
Now
400
Elixir
Restores all HP and MP. Elixirs can't be found in stores and must be found on the battlefield.
4
N/A
1
N/A
Now
900
Antidote
Neutralizes all poisons. Cancels Poison.
4
N/A
1
N/A
Now
70
Eye Drop
Restores sight. Cancels Darkness.
4
N/A
1
N/A
Now
80
Echo Grass
Restores speech, allowing the character to cast spells again. Cancels Silence.
4
N/A
1
N/A
Now
120
Maiden's Kiss
Change the character back into his or her original shape. Cancels Frog.
4
N/A
1
N/A
Now
200
Soft
A golden needle which cures petrification. Cancels Petrify.
4
N/A
1
N/A
Now
250
Holy Water
Restores life to the undead. Cancels Undead and Blood Suck.
4
N/A
1
N/A
Now
400
Remedy
This all-purpose medicine cures most status anomalies. Cancels Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep.
4
N/A
1
N/A
Now
700
Phoenix Down
This tailfeather revives dead units. Cancels Dead.
4
N/A
1
N/A
Now
90
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Movement
Move---Find Item
Allows the character to find any hidden items on the destination panel. This skill is the only way for characters to find hidden items, making it a must-have for everyone in your party.
N/A
100
Reaction
Auto Potion
When a character recieves any form of HP damage, he or she uses the lowest-level potion available. This is an effective way to heal your characters without using an AT during the beginning and middle parts of the game, especially when primed with Hi-Potions and X-Potions. However, it can be expensive, because characters equipped with this can--and will!--use potions indiscriminately.
HP Damage
400
Support
Equip Change
Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change.
N/A
0
Support
Maintenance
Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items.
N/A
250
Support
Throw Item
Makes a character able to throw items over an extened range, even if he or she's not a chemist.
N/A
350

Job Description

The chemist is the base starting class for most magic-using units. They have much expertise in alchemy, and can use a wide variety of items with training. They are also one of the two classes that can equip guns. Later in the game, the ability to equip guns helps offset their inherent low HP and AT.

Job Ability Description

Chemists employ many abilities, some quite worthless, others absolutely vital later in the game. The key item-abilities to learn at the beginning are potion, hi-potion, phoenix down, and remedy. Later in the game Move-Find Item and Auto-Potion are invaluable.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2017 Josh Alvies (Rangers51)

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