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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Mediator

Warrior who battles by talking to the enemy. Uses clever 'Talk Skill'. Monster Lang. ability
Mediator

Vital Statistics

Prerequisite Classes
Oracle Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★★ / ★★★★★ / ★★★★★★ / ★★★★★ / ★★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Talk Skill
Mediator Job command. Manipulates enemies with smooth talking.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusTargetingSpeedPoints
InvitationWord skill tricks enemy into becoming an ally.313EnemyNow100
PersuadeWord skill used to ask enemy to wait its turn to act. Resets the CT count.331Now100
PraiseWord skill raises Brave level by complimenting the target and raising their confidence.331Now200
ThreatenWord skill lowers Brave level by frightening target.331Now200
PreachWord skill used to raise Faith by preaching of the miracles of God.331Now200
SolutionWord skill used to lower Faith by preaching about other secular theories.331Now200
Death Sentence Word skill foretells the enemy's death.313Now500
NegotiateWord skill used to negotiate with enemy and receive gil.331EnemyNow100
InsultWord skill used to upset enemy with curses and abuse.313Now300
Mimic DaravonWord skill used to put enemy asleep with boring stories.323Now300
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionFinger GuardEvade word attacks. Trigger: word skills.Word Skills300
SupportEquip GunEquip gun regardless of Job.N/A750
SupportTrainWhen enemy becomes terminal, force them into becoming allies.N/A450
SupportMonster TalkSpeak with monsters and use 'Word Skill' even if not a Mediator.N/A100

Subjective Analysis

Mediators are an interesting class, choosing to fight the enemy with words. When words fail (as they often do) they have a fun backup: guns. They have decent HP but are not nearly as good with magic as their predecessor classes. They are fairly easy to unlock, though, and start using early on.

Invitation is a key ability here, and is really cheap. It allows you to charm an enemy into your party, and is key in the poaching process or to get good equipment without relying on theft. Mimic Daravon is also a great ability, putting a group of enemies to sleep. The rest of their action abilities are quite worthless in a basic playthrough, unless you want to raise permanent brave and faith levels with Praise and Preach. Equip Gun is expensive but unlocks some truly hilarious (and effective!) builds, especially if you can acquire the magic-based guns late in the game.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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