Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
OratorA warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons. | ![]() |
Vital Statistics
Prerequisite Classes | Mystic Level 3 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 5 | ★★ / ★★★ | ★★ / ★★★ | ★★★ / ★★ | ★★★ / ★★★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Speechcraft Orator job command. Manipulates enemies through skilled rhetoric. | ||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | Speed | Points | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Entice | A speechcraft skill that persuades a foe to become an ally. | 3 | 1 | 3 | Enemy | Now | 100 | ||||||||||||
Stall | A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count. | 3 | 3 | 1 | Now | 100 | |||||||||||||
Praise | A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Intimidate | A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Preach | A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Enlighten | A speechcraft skill that decreases Faith by using cold logic and secular doctrine. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Condemn | A speechcraft skill that convinces the target that his or her demise is soon at hand. | 3 | 1 | 3 | Now | 500 | |||||||||||||
Beg | A speechcraft skill that spins tales in return for gil. | 3 | 3 | 1 | Enemy | Now | 100 | ||||||||||||
Insult | A speechcraft skill that infuriates with foul invective. | 3 | 1 | 3 | Now | 300 | |||||||||||||
Mimic Darlavon | A speechcraft skill that uses dull tales to induce slumber. | 3 | 2 | 3 | Now | 300 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Earplug | Avoid the effects of Speechcraft. Trigger: Speechcraft | Word Skills | 300 | |
Support | Equip Guns | Equip guns, regardless of job. | N/A | 800 | |
Support | Tame | Force a critically wounded enemy monster to become an ally. | N/A | 500 | |
Support | Beast Tongue | Gain the ability to use Speechcraft against monsters, even if not an orator. | N/A | 100 |
Subjective Analysis
Orators are an interesting class, choosing to fight the enemy with words. When words fail (as they often do) they have a fun backup: guns. They have decent HP but are not nearly as good with magic as their predecessor classes. They are fairly easy to unlock, though, and start using early on.
Entice is a key ability here, and is really cheap. It allows you to charm an enemy into your party, and is key in the poaching process or to get good equipment without relying on theft. Mimic Darlavon is also a great ability, putting a group of enemies to sleep. The rest of their action abilities are quite worthless in a basic playthrough, unless you want to raise permanent brave and faith levels with Praise and Preach. Equip Guns is expensive but unlocks some truly hilarious (and effective!) builds, especially if you can acquire the magic-based guns late in the game.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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