Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
MonkA warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts. | ![]() |
Vital Statistics
Prerequisite Classes | Knight Level 3 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 4 | 6 | 20 | ★★★★★ / ★★★ | ★★★ / ★★★ | ★★★★★ / ★ | ★★★ / ★★★ | ★★★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Martial Arts Monk job command. Turns bare fists into lethal weapons. | |||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Speed | Points | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cyclone | Turn in a circle, attacking with backhand blows. | Auto | 0 | 2 | Now | 150 | ||||||||||||||
Pummel | Strike many times in quick succession. | 1 | 1 | 1 | Now | 300 | ||||||||||||||
Aurablast | Employ one's martial spirit to strike a distant foe. | 3 | 3 | 1 | Now | 300 | ||||||||||||||
Shockwave | Release spiritual energy mighty enough to rend the earth. | Battlefield | 2 | 8 | Now | 600 | ||||||||||||||
Doom Fist | Invite slow, certain death with blows to pressure points. | 1 | 0 | 1 | Now | 300 | ||||||||||||||
Purification | Release positive energy to remove status ailments. | Auto | 0 | 2 | Now | 200 | ||||||||||||||
Chakra | Draw out the energy within the body's chakra points to restore HP and MP. | Auto | 0 | 2 | Now | 350 | ||||||||||||||
Revive | Call a KO'd ally back from the brink of death with a powerful warrior cry. | 1 | 0 | 1 | Now | 500 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Critical: Recover HP | Recover HP when critically wounded. Trigger: Critical | Critical Status | 500 | |
Reaction | Counter | Counterattack with a physical strike. Trigger: Physical Attack | Physical Attack | 300 | |
Reaction | First Strike | Attack preemptively before being attacked. Trigger: Physical Attack | Physical Attack | 1300 | |
Support | Brawler | Deliver more powerful unarmed attacks, even if not a monk. | N/A | 200 | |
Movement | Lifefont | Recover HP upon moving. | N/A | 300 |
Subjective Analysis
Employing one of the best ability sets and the strongest physical attack in the game, the Monk is an extremely useful class. Most of their primary abilities are destructive on the enemy from distance and the others are effective at healing and curing allies, making the Monk very versatile. One of their drawbacks is the inability to equip hats, resulting in a HP deficit compared to other front-line fighters; however, they can be tanked up with the Knight's Equip Heavy Armor support ability.
The Monk has one of the best ability sets in the game, possibly the best given that you can unlock it early and use it effectively the entire way through. Shockwave hits multiple enemies from far away, and Aurablast is also powerful and more precise for avoiding friendly fire. Chakra, Revive, and Purification all help the Monk heal its allies. The Monk's reaction abilities are very powerful as well, especially First Strike. Counter is a little more reliable and strong as well.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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