Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
SquireThis job serves as the foundation for all others, forming the first step on the road to becoming a mighty warrior. | ![]() |
Vital Statistics
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
4 | 3 | 6 | 5 | ★★★ / ★★★★ | ★★★ / ★★★ | ★★★★ / ★★ | ★★★ / ★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Fundaments Squire job command. These are the most fundamental of all battle techniques. | |||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Speed | Points | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Focus | Increase physical attack power. | Self | 0 | 1 | Now | 300 | ||||||||||||
Rush | Attack by ramming into the enemy's body. | 1 | 1 | 1 | Now | 80 | ||||||||||||
Stone | Lob a stone at a far-off foe. | 4 | 0 | 1 | Now | 90 | ||||||||||||
Salve | Remove several status ailments. | 1 | 2 | 1 | Now | 150 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Counter Tackle | Counterattack with a tackle. Trigger: Physical Attack | Physical Attack | 180 | |
Support | Equip Axes | Equip axes, regardless of job. | N/A | 170 | |
Support | JP Boost | Increase the amount of JP earned in battle. | N/A | 250 | |
Support | Beastmaster | Add an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. | N/A | 200 | |
Support | Defend | Defend oneself against an attack. Adds the Defend command. | N/A | 50 | |
Movement | Move +1 | Increase Move by 1. | N/A | 200 |
Subjective Analysis
The base starting class for most front-line fighting units, referred to in the game (well, also kinda in world history, too) as Knights in training. They are respectable fighters early in the game, but are quite weak compared to most of the other fighting classes.
Squires have very few sophisticated abilities, but some of its abilities are extremely important for early character growth. Focus, JP Boost, and Move +1 are all key abilities for the early part of the game. Really, Focus in particular has valid use cases in almost every battle if you want to stick with it. Beastmaster is also useful for later in the game if you use monsters in your party. Counter Tackle is cheap and not a bad counter at the beginning of the game.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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