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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

3.15: Pandemonium

Enemies: Mover, Marlboro, Abadon, Shell Dragon,
Silver Dragon,
Kuja,
Garland

Treasures: δElixir, δHoly Miter, δCarabini Mail, 20007 Gil

Enter inside to find Garland, who will give a "brief" historical overview of everything. A couple of observatory scenes later, there's a string of battles you must fight, and at a disadvantage to boot.

Amdusias (Pandemonium)
Amdusias (Pandemonium)
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Demon, Flying
54
10926
9282
2316
26376
70
21
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
6
10
10
7
30
21
36
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δTent
Slot 2: δEther
Slot 1: δEther
None
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
Wind
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify
  


It's got stacked immunities, so the δTent trick / δSargatanas trick doesn't work here. Either way, all its attacks affect only one target, so if you can hold off until the comrades show their faces, it's not too difficult. If Amarant's got Aura learned, this ballgame's a whole lot easier.

Behind door number two is…

Abadon
Abadon
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Bug, Flying
58
12658
2479
2604
32073
75
22
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
6
10
10
8
36
22
38
Stolen Items
Dropped Items
Dropped Card
Slot 1: δGarnet
Slot 2: δVaccine
Slot 3: δPhoenix Pinion
Slot 4: δPhoenix Pinion
Slot 2: δGarnet
Slot 3: δVaccine
♥Abadon
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
Wind
Status Immunity
Virus, Auto-Life, Trance, Defend, Float, Vanish, Mini, Unknown
  


Spam Mighty Guard when all three are in battle and use White Wind after that. Steiner should just attack or use Darkside (hazard a risk if you want) while Zidane attacks and throws δHi-Potions/δElixirs around when needed. LV3 Def-Less works as well, although you will generally not want to waste a turn for that.

Behind door number three…

Shell Dragon
Shell Dragon
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Dragon
54
10921
9335
2332
26376
70
21
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
6
19
7
7
30
21
36
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δPhoenix Down
Slot 2: δElixir
Slot 1: δElixir
Slot 2: δHi-Potion
Slot 3: δVaccine
♥Garuda
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Ice
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify
  


Since the monster has an attack that can bring your HP to 1, put Zidane on the defensive and heal to start (this also makes sense since the dragon can't be defeated until help comes). Once she's there, try to get Float on the party so as to evade 'Earth Shake' and have her spam Cura / Curaga on both targets each turn; Zidane should attack and use his Trance if he's got one. This may actually be the easiest of the three battles due to having a white mage involved. Use δElixirs if you get into a jam, because if you die, you have to start all the way back in Bran Bal and that's no fun.

Everyone rejoins at this point. Backtrack to the first room to obtain the δHoly Miter at the throne, then save at Moorock who's still got his shop in tow. He will also change your party members if you want. Buy some δVaccines if you don't have any! Save and proceed in a leftward/westerly manner until you get to a room with some weird "buds" sticking out of the ground and arranged in a matrix of sorts.

Hit the switch nearby to make them light up. The object is to get to the southwest corner and exit without standing adjacent to a blinking light, which not only eats up the 0:30 timer you have but makes you fight a battle. I prefer to go down the right side and cut across left to the exit, but there's no wrong way to do it. Cross the bridge to find an elevator mechanism! There are six customizable positions you can turn the lift, which will be important in a second; they're even numbered for convenience! This allows one to get some treasures, and if you keep messing up, there will be an ATE called 'The Elevator' that allows you to switch the thing without doubling back to it.

If you set the switch to '3' and go up twice, there's a 20007 gil chest! Set the switch to '4' and take the elevator up twice to a room with three paths. Take the northeastern of the three to find a teleporter, leading to the floor above. Take the leftmost blue teleporter to land by the awesome δCarabini Mail. The other blue teleporter (to the right) by where you came in leads Zidane by an δElixir. Return to the elevator room below and take the path southwest on the screen, which will lead back up to the maze above. At the fork, take the southeastern offshoot to end by some δBattle Boots; take the opposite path to end up by Mozme. Deliver her letter and δTent up. Now's a good chance to eat a Marlboro which teaches Quina the Bad Breath ability (Mozme can change party members, too). The next boss is heavy on wind-element attacks, so equip gear (δCoronet is good) that gets rid of that damage. Get Locomotion on everyone, and thunder-nullifying/absorbing stuff, too. It's a lot to ask, but it will definitely help.

Silver Dragon
Silver Dragon
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Dragon, Flying
58
34055
9999
5240
0
75
22
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
6
10
10
8
50
22
38
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δElixir
Slot 2: δDragon Mail
Slot 3: δKaiser Knuckles
Slot 1: δWing Edge
Slot 2: δElixir
Slot 3: δElixir
Slot 4: δElixir
♥Fenrir
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
IceWind
Status Immunity
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Inflict Darkness/Silence with your preferred method, which gets the half of its attacks out of the way. I suggest having Eiko for this battle, as she can heal and use Might, which will raise a target's attack power. Have Steiner use Stock Break / Shock, Dagger play healer, Amarant use Aura and No Mercy, Freya Jump ability or just plain slam that δDragon's Hair into the Silver Dragon (if you have it). Vivi can do some Flares, which you might recall can do more damage if bounced off targets with Reflect status. This battle can be a little hard if you haven't guarded against wind attacks; if you have, it's gravy - just Cura every other round. Definitely try to steal its δDragon Mail and δKaiser Knuckles, if you're fancying them. Shockwave can set off 'Counter', too - kinda funny. Try to keep your HP up as you'll go into another battle.

Next up is an old man.

Garland
Garland
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human
62
50728
9999
0
0
80
23
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
24
8
50
23
40
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δBattle Boots
Slot 2: δNinja Gear
Slot 3: δDark Gear
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
None
Status Immunity
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


The first hard part here is that your HP values are the same as the fight right before. Oddly enough, Garland can be hit with Darkness/Silence which goes against the usual boss fare, right? That now known, slap him with the δTent trick before his 'Stop'/'Flare' combo becomes an almighty nuisance. 'Psychokinesis' can miss a bit more often if you hit him with darkness, and who doesn't want to do that? His fourth move, 'Wave,' is the only big-hitter, and moving to the back row isn't a terrible strategy for that case. Eiko should sling Curaga / Madeen, Quina should use Mighty Guard / 1000 Needles, Steiner can use his best sword skill, and Amarant should use Chakra / Aura on whoever's low on MP. Dagger can summon, but not necessarily to great effect, and Freya can use Jump or a powered-up Dragon's Crest - whichever works best for your preferred fighters. Zidane should of course steal garland's rarified equips if possible. HP values at the conclusion of this battle will carry over to the next, so keep them high by keeping tabs on your opponent's huge HP!

Last and most certainly least…

Kuja
Kuja
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human
64
52382
9999
0
0
82
23
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
24
8
50
23
41
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δEther
Slot 2: δCarabini Mail
Slot 4: δLight Robe
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
None
Status Immunity
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Kuja's 'Flare Star' attack (which does damage equal to an ally's LV*35) seems to appear with astounding accuracy if you use Carbuncle to put Reflect status on - DO NOT DO THIS! 'Thundaga' and 'Demi' can of course be bounced back his way, but I wouldn't chance the odds at such a high cost. He's got no physical attacks, so Shell works very well. Have Zidane attack/steal; Amarant can use Chakra and Aura with No Mercy; Eiko can Curaga everyone and use Might; Freya should be a Jump-er or use powerful skills; Steiner should use his best skills; Dagger should be a healer primarily; Quina should use Mighty Guard and White Wind. When you damage him enough, he unleashes Ultima and ends the battle.

Some scenes later, after Dagger joins Zidane, run down the path towards the castle's exit to arrive back in Bran Bal. A few more dialogue scenes and we're shooting out of this mushroom kingdom like a cannonball! And with that, we're on to our final disc change.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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