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Final Fantasy IX Walkthrough

Written by  Shotgunnova

1.4: Through the Ice Cavern

Enemies: Cave Imp, Flan, Wyerd

Treasures: δTent, δPotion x2, δMage Masher, δPhoenix Down, δEther, δElixir, δLeather Wrist

Right off the bat, you will notice that there are breezy spots where Mist will shoot out of the wall. Touching one of these is an automatic monster skirmish so if you're trying to avoid battle, wait for their presence to wane and pass by then.

As you enter, get the δTent chest by jumping up the ledge. The 2nd screen still has a bunch of mist jets, but can be avoided as before. Check the right side of the screen for a weird ice wall - Vivi will melt it, letting you scoop up the niche's δEther. The other chest in sight is a δPotion, obtaining by walking 'round the exit pathway.

The next area has a fakey wall, and Vivi's flames reveal an δElixir behind it. The other chest in the southwest contains a regular δPotion; however, Vivi can hit the log there to get lower access, where the δMage Masher is sitting. Equip it on Zidane if you didn't get the one toward the game's beginning.

The next screen's got a δPhoenix Down chest at the intersecting paths, and a fakey wall on the west side has a δLeather Wrist through a blindspot. This will teach Blizzard to Vivi so make sure he's under its tutelage for awhile.

North is a bifurcation: the left path leads to Mois, a frozen moogle (ATE: Teach Me Mogster Lesson 2) who has a letter for Gumo; the boss is down the right-hand path. Equip Zidane with his best stuff since…

Boss Monster
Magic Atk.
Mag. Def.
Mag. Evade
Eaten Magic
Stolen Items
Dropped Items
Dropped Card
Slot 1: δEther
Slot 2: δMythril Dagger
Slot 1: δPhoenix Down
Elemental Absorb
Elemental Immunities
Elemental Resistence
Elemental Weakness
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify

Optional: South Gate

One of the many 'directional' gates around the world, there's nothing to really do here at the moment. You can, however, choose to wait for one of the shopgirls who will arrive after you wait awhile. She will also let you rest for 100 gil, which refills your HP/MP. Sadly, passing through the gate cannot be done because you've no 'Gate Pass' key item. More

Optional: Observatory Mountain

You will come here later on by necessity, but for now, this local mountain is yours to explore freely. Find a δHi-Potion by the entrance's wagon and 135 Gil near the tiny mount's base. Inside the hut, you can talk to Morrid and learn of his love for rare coffee beans - this is actually part of a sidequest you can do in order to earn his Mini Prima Vista model airship. Can't be done for awhile, though. More

Optional: Friendly Creatures Sidequest

This detour allows the player to get a leg up on the game's optional boss. Even if you don't want to fight that beast, these friendly creatures give free AP! A friendly Mu (Friendly) monster wants some δOre here. Select some and target the Mu (Friendly) (don't attack!) to win 10 AP and a δPotion. More

The strange mist stops afterwards, so return to the awakened party to hear some funny accusations from Steiner. Once everyone's regrouped, head up the steep cliffside by where the Black Waltz was and exit out into the sunshine. Garnet decides that she will need a new name if she's to mask her identity, and chooses one (Dagger), which is what this walkthrough will continue to call her from now on. Exit into the Nolrich Heights, where the Pythons, Carve Spiders, and Mus roam.

Enter the tiny farm village nearby when ready to proceed.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2018 Josh Alvies (Rangers51)

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