Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.4: Through the Ice Cavern
Enemies: Cave Imp, Flan, Wyerd
Treasures:
Tent,
Potion x2,
Mage Masher,
Phoenix Down,
Ether,
Elixir,
Leather Wrist
As you enter, get the
Tent chest by jumping up the ledge. The 2nd screen still has a bunch of mist jets, but can be avoided as before. Check the right side of the screen for a weird ice wall - Vivi will melt it, letting you scoop up the niche's
Ether. The other chest in sight is a
Potion, obtaining by walking 'round the exit pathway.The next area has a fakey wall, and Vivi's flames reveal an
Elixir behind it. The other chest in the southwest contains a regular
Potion; however, Vivi can hit the log there to get lower access, where the
Mage Masher is sitting. Equip it on Zidane if you didn't get the one toward the game's beginning.The next screen's got a
Phoenix Down chest at the intersecting paths, and a fakey wall on the west side has a
Leather Wrist through a blindspot. This will teach Blizzard to Vivi so make sure he's under its tutelage for awhile.North is a bifurcation: the left path leads to Mois, a frozen moogle (ATE: Teach Me Mogster Lesson 2) who has a letter for Gumo; the boss is down the right-hand path. Equip Zidane with his best stuff since…
Sealion ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Flying | 3 | 472 | 9999 | 205 | 0 | 10 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 19 | 8 | 11 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
Slot 1: Phoenix Down | Fang | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
![]() | ![]() ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Optional: South Gate |
|---|
Optional: Observatory Mountain |
|---|
Optional: Friendly Creatures Sidequest |
|---|
The strange mist stops afterwards, so return to the awakened party to hear some funny accusations from Steiner. Once everyone's regrouped, head up the steep cliffside by where the Black Waltz was and exit out into the sunshine. Garnet decides that she will need a new name if she's to mask her identity, and chooses one (Dagger), which is what this walkthrough will continue to call her from now on. Exit into the Nolrich Heights, where the Pythons, Carve Spiders, and Mus roam.
Enter the tiny farm village nearby when ready to proceed.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.

Fang


