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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

1.3: The Evil Forest

Enemies: Fang, Goblin, Dendrobium, Plant Spider

Treasures: δPhoenix Down, δBronze Gloves, δWrist, δEther, 116 Gil, δEther, δRubber Helm, δLeather Hat, δPotion, δEther, δBlank's Medicine, δMoogle's Flute

A moogle here introduces the "ATE" system, standing for Active Time Events. It allows one to see (using the Select button) events happening elsewhere at that exact time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search by the recovered commodities for a δPhoenix Down before saving. Head south through the wooden log; two screens later, another boss fight comes your way. I know, we just can't get enough!!

Prison Cage (Garnet)
Prison Cage (Garnet)
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
None
2
513
1083
0
0
9
8
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
10
10
3
49
9
10
None
Stolen Items
Dropped Items
Dropped Card
None
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Fire
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify
  


Immediately after, there is… another… boss fight.

Prison Cage (Vivi)
Prison Cage (Vivi)
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
None
2
533
1186
436
0
9
8
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
10
8
3
29
8
10
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δBroadsword
Slot 2: δLeather Wrist
Slot 1: δEcho Screen
Slot 2: δPhoenix Down
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Fire
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify
  


Everyone ends up back at the Prima Vista.

When you regain control of Zidane on the bridge, open the δBronze Gloves chest by Baku and go downstairs. View the ATEs if you want and open the δWrist, then enter the room Blank came out of. Open the δEther chest and get the 116 Gil cache on top of the bunk bed. Talk to Vivi and go Blank will suggest talking to the Boss about leaving with the knight and black mage. Enter the side passage where Marcus guards Steiner's door and get an δEther by the door; then, go downstairs.

All the musicians are here. Search the northern confines for a δRubber Helm and enter the southern door, towards the ship's new exit. A δLeather Hat is among the rubble. Backtrack a room and enter the room where the Tantalus thieves went over the kidnap plan awhile back - Baku's there. He says he's going to bust Zidane up for breaking the rules…boss fight coming! Get the δPotion before returning to the cargo room. Agree to fight, get the show on the road (equip δMage Masher first)!

Baku
Baku
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human
2
202
1285
0
0
9
8
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
10
10
3
19
8
10
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δHi-Potion
Slot 2: δIron Sword
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Fire
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Having lost, Baku gives his OK about letting Zidane go out and search. Return upstairs and get Steiner from the instrument closet. There's an unopened δEther chest in there, too. Visit Vivi and he will join the party, too. After a secret 'conference,' Steiner will learn a new command (Sword Magic) which lets him use magically-imbued sword attacks… if Vivi is in the party and not KO'd. Equip Vivi with a δSilk Shirt if you have one, and the δLeather Wrist as well - this will let him learn Blizzard and Thunder magic. Steiner should strap on the δIron Sword/δBronze Gloves, which you should have.

Downstairs, Blank bestows the key item δBlank's Medicine upon you, then explains how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna has set up shop and Mosco will have a letter for Zidane. Enter back into the forest proper. Fight some Fangs/Goblins to level everyone up a bit (level three is good). At the fourth screen through the rather straightforward forest, there's a spring (refresh HP/MP only) and another moogle. Save here and give Monty a letter if you've got one, then read Stiltzkin's. If you want a δTent, you can steal one from Dendrobium enemies. Anywho, head out the other end of the spring to see an FMV; one more screen finds Garnet, in the clutches of the biggest weed you've ever seen. Equip δSilk Shirts around, since they halve thunder damage.

Plant Brain
Plant Brain
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
None
7
916
1431
468
0
15
9
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
10
10
3
20
9
13
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δEcho Screen
Slot 2: δIron Helm
Slot 1: δPhoenix Down
Slot 2: δPotion
Slot 3: δPotion
Slot 4: δPotion
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Fire
Status Immunity
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Optional: North Gate

There isn't much to see at Melda Arch at the North Gate, although you can speculate on the telltale signs of battle beyond the gate. Open the δEye Drops chest just beyond the fence and get a δPotion chest just near there, too, before you inspect the door. On the other side's a woman who will sell items to you - just potions, though. Leave after. More
Afterwards, there's havoc and intrigue as some spiders crawl outta the Plant Brain's husk. Everyone runs to the next passage. If you want a third δSilk Shirt, take Blank's. Continue down the path until you get to a pincer attack (mandatory) with some Plant Spiders. After, you will have a party change, so turn on spoilers if you want to prepare. Everyone gets chased to the exit, and it's onto the overworld… almost.

Following a campout session, Monty the Moogle will give Zidane the key item δMoogle's Flute, which allows him to summon a moogle on the world map for tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson 1 also plays, but you don't have to view all the tutorials. Do so, if you're fuzzy on the game's properties.

Beyond that, Zidane's party starts by the Evil Forest exit (can't re-enter) and can head towards the Ice Cavern (destination) or the North Gate far to the west. The South Gate is across the river and isn't accessible at the moment, nor will it be for awhile. Monsters in this region are just Pythons, Goblins, and Mus. Equip Garnet with clothing articles because she won't have any (hush, pervert!).

While you're here, you might run into Ragtime Mouse, a friendly monster, for the first time. On disc one, you can successfully interact with Ragtime Mouse a maximum of four times. To learn more, check out the Ragtime Mouse guide.

Head to the southern cliff wall, southwest of Evil Forest, to find the icy entrance to a winter wonder… well, it ain't that nice. As Baku said when Zidane left, don't forget about your abilities - use up those Magic Stones before entering!

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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