Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.3: The Evil Forest
Enemies: Fang, Goblin, Dendrobium, Plant Spider
Treasures: Phoenix Down, Bronze Gloves, Wrist, Ether, 116 Gil, Ether, Rubber Helm, Leather Hat, Potion, Ether, Blank's Medicine, Moogle's Flute
A moogle here introduces the "ATE" system, standing for Active Time Events. It allows one to see (using the Select button) events happening elsewhere at that exact time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search by the recovered commodities for a Phoenix Down before saving. Head south through the wooden log; two screens later, another boss fight comes your way. I know, we just can't get enough!!Prison Cage (Garnet) Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 2 | 513 | 1083 | 0 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 49 | 9 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | None | |||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify | |||||||||
Immediately after, there is… another… boss fight.
Prison Cage (Vivi) Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 2 | 533 | 1186 | 436 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 8 | 3 | 29 | 8 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Haste, Slow, Float, Shell, Protect, Heat, Freeze, Vanish, Doom, Mini, Reflect, Gradual Petrify | |||||||||
Everyone ends up back at the Prima Vista.
When you regain control of Zidane on the bridge, open the Bronze Gloves chest by Baku and go downstairs. View the ATEs if you want and open the Wrist, then enter the room Blank came out of. Open the Ether chest and get the 116 Gil cache on top of the bunk bed. Talk to Vivi and go Blank will suggest talking to the Boss about leaving with the knight and black mage. Enter the side passage where Marcus guards Steiner's door and get an Ether by the door; then, go downstairs.
All the musicians are here. Search the northern confines for a Rubber Helm and enter the southern door, towards the ship's new exit. A Leather Hat is among the rubble. Backtrack a room and enter the room where the Tantalus thieves went over the kidnap plan awhile back - Baku's there. He says he's going to bust Zidane up for breaking the rules…boss fight coming! Get the Potion before returning to the cargo room. Agree to fight, get the show on the road (equip Mage Masher first)!
Baku Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 2 | 202 | 1285 | 0 | 0 | 9 | 8 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 19 | 8 | 10 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Having lost, Baku gives his OK about letting Zidane go out and search. Return upstairs and get Steiner from the instrument closet. There's an unopened Ether chest in there, too. Visit Vivi and he will join the party, too. After a secret 'conference,' Steiner will learn a new command (Sword Magic) which lets him use magically-imbued sword attacks… if Vivi is in the party and not KO'd. Equip Vivi with a Silk Shirt if you have one, and the Leather Wrist as well - this will let him learn Blizzard and Thunder magic. Steiner should strap on the Iron Sword/Bronze Gloves, which you should have.
Downstairs, Blank bestows the key item Blank's Medicine upon you, then explains how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna has set up shop and Mosco will have a letter for Zidane. Enter back into the forest proper. Fight some Fangs/Goblins to level everyone up a bit (level three is good). At the fourth screen through the rather straightforward forest, there's a spring (refresh HP/MP only) and another moogle. Save here and give Monty a letter if you've got one, then read Stiltzkin's. If you want a Tent, you can steal one from Dendrobium enemies. Anywho, head out the other end of the spring to see an FMV; one more screen finds Garnet, in the clutches of the biggest weed you've ever seen. Equip Silk Shirts around, since they halve thunder damage.
Plant Brain Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
None | 7 | 916 | 1431 | 468 | 0 | 15 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 10 | 3 | 20 | 9 | 13 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Optional: North Gate |
---|
Following a campout session, Monty the Moogle will give Zidane the key item Moogle's Flute, which allows him to summon a moogle on the world map for tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson 1 also plays, but you don't have to view all the tutorials. Do so, if you're fuzzy on the game's properties.
Beyond that, Zidane's party starts by the Evil Forest exit (can't re-enter) and can head towards the Ice Cavern (destination) or the North Gate far to the west. The South Gate is across the river and isn't accessible at the moment, nor will it be for awhile. Monsters in this region are just Pythons, Goblins, and Mus. Equip Garnet with clothing articles because she won't have any (hush, pervert!).
While you're here, you might run into Ragtime Mouse, a friendly monster, for the first time. On disc one, you can successfully interact with Ragtime Mouse a maximum of four times. To learn more, check out the Ragtime Mouse guide.
Head to the southern cliff wall, southwest of Evil Forest, to find the icy entrance to a winter wonder… well, it ain't that nice. As Baku said when Zidane left, don't forget about your abilities - use up those Magic Stones before entering!
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.