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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

1.5: Dali and the Waltz

Enemies: Ghost, Vice

Treasures: δPotion x4, δAries, δEye Drops, 120 Gil, δEther, δLeather Wrist, δPhoenix Down, δPhoenix Pinion, δAntidote, 156 Gil, δIron Helm, 95 Gil

After automatically spending the night, Zidane wakes up alone. Rise and shine, then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, then leave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patch and see the 'Dagger Tries Harder' ATE - Dagger will now be at the inn. Talk to Vivi by the windmill. Find Dagger at the inn and then go back to the guest room with her.

After some fat's been chewed, Dagger will worry about Vivi, who has yet to return. With her back in the party, you can search out some items around town. In that guest bedroom, get the δPotion and δAntidote on either side of the beds. Streetside, look for a 120 Gil stash by the shop exterior and inspect where Vivi was standing near the inn - this happens automatically when you waltz up the street.

Enter the windmill and look behind the device's crankshaft spinning on the ground floor - you can get the key item δAries, which is part of another sidequest. Make sure you get this! Now, before inspecting that metal dome-shaped grate which leads downward, make sure you've bought three δFeather Hats at Eve's shop. The item shop is found at the tavern, if you were wondering.

Down the windmill's secret entrance, get the 156 Gil below the tiny lift and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin' hand, enter the lit-up hut to find a δPotion. There's an δEye Drops chest half-hidden by the fence, too. The adjacent cargo facility's got a moogle cowering in a barrel (Kumop) with a letter for you to take in your parcel - to Mogki, if you're wondering. Kick the rusty pulley wheel nearby to drop a δPotion into your grasp, and climb the crates for an δEther.

In the storage area after, a δLeather Wrist and δIron Helm can be found amongst the empty crates and junk. Vivi will rejoin the group in the next room, so equip him with that third Feather Hat. A 95 Gil container sits by the large egg (?) machine, and you can open the door as well. This will let you fight Ghost monsters; keeping it closed stops them from being available. However, you can steal δPhoenix Pinions from them, so it's not a complete waste. Beyond the door is a δPhoenix Down and δPotion duo, as well as a δPhoenix Pinion obscured by the machine. Exit back into the previous room and continue down the way, following the assembly line (you may find Vice monsters if you opened door) until a huge secret is unveiled that will shock and awe! The POV then changes to our 'forgotten' fourth ally.

Steiner is inquiring about the cargo ship at Observatory Mountain. Search the base for 135 Gil and a δHi-Potion if you haven't done so before coming to Dali, and talk to Morrid in his hut. He will eventually spit up some information - exit the mountain to automatically head towards Dali. Poke or prod the barrel, doesn't matter - this culminates in a surprise boss fight that shocks and awes again!

Black Waltz 2
Black Waltz 2
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human, Flying
6
1030
3017
441
0
14
9
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
10
11
3
20
9
12
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δEther
Slot 2: δEther
Slot 3: δEther
Slot 4: δEther
♥Zaghnol
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
Wind
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify
  


After the second Waltz is pushing up daisies, you can rest back at the inn or depart on the cargoship immediately (choose the former). Rest for free back in town and take care of any preparations (items, equipment, mognet). I will mention something that's become ubiquitous in FF9 circles - the "Cotton Robe Trick."

This involves buying many δWrists and δSteepled Hats and combining them to make δCotton Robes, which sell for a bundle, at least compared to the cost of the two parts in making it. You can do this come Burmecia, but there aren't any δWrists in Lindblum - you have to buy a bunch here if you're to do this. It's a good way to make money (profit: 610 Gil apiece) so multiply that by fifty or more and you can make a killing. Not necessary, but it's a nice thing to do.

When you're ready, exit to the cargo ship from the pumpkin patch. Equip δSilk Shirts on the men, and that δLeather Plate if you got it! One will reduce thunder-elemental damage; the other halves ice-elemental damage. And there's a baddie comin' up who uses those types like a crutch.

Visit the odd workers in the engine room and then use the ladder to access the topdeck, where Steiner is. When he prevents passage back down, break for the bridge. A little while later, it's the last Waltz… or is it?

Black Waltz 3 (1)
Black Waltz 3 (1)
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human, Flying
7
1128
2080
0
0
15
9
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
2
11
10
3
20
9
43
None
Stolen Items
Dropped Items
Dropped Card
None
None
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
Wind
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify
  


BW3 flees after getting the beating of its life, meaning no AP or spoils are thrown your way. Well, out of the frying pan and into Falcon's Gate…

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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