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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Time Mage

A warrior who uses Time Magicks to control space and time, toying with laws created by the gods themselves.
Time Mage

Vital Statistics

Prerequisite Classes
Black Mage Level 3
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★ / ★★★★★★★★★ / ★★★★★ / ★★★★★★★★★ / ★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Time Magicks
Time mage job command. Enables the use of magicks that manipulate time and space.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusMP UsedSpeedPoints
HasteTime magick that hastens the passage of time for its targets, effectively boosting their Speed.302850100
HastejaTime magick that hastens the passage of time for its targets, effectively boosting their Speed.3323015600
SlowTime magick that inhibits the passage of time for its targets, effectively reducing their Speed.30285080
SlowjaTime magick that inhibits the passage of time for its targets, effectively reducing their Speed.3323015600
StopTime magick that halts the passage of time for its targets, preventing them from receiving turns.3021415350
ImmobilizeTime magick that creates an anomaly in space to prevent its targets from moving.3121034100
FloatTime magick that warps space, allowing its targets to float a height of 1h above the ground.412850200
ReflectTime magick that creates a magick-reflecting field.3021250300
ReflectConjure a magick-reflecting wall. Effect: Reflect3021250300
QuickTime magick that hastens the localized passage of time, causing the target's turn to come more quickly.4012425900
GravityTime magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.4122417250
GravigaTime magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.4325012550
MeteorTime magick that warps space-time, causing an enormous meteor to fall on the battlefield.4347081500
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionCritical: QuickReceive an immediate turn when critically wounded. Trigger: CriticalCritical Status800
ReactionMana ShieldDamage is dealt to MP rather than HP. Trigger: HP LossHP Damage400
SupportSwiftnessShorten charge time.N/A1000
MovementTeleportWarp instantly to destination tiles. May fail when attempting to travel to distant locations.N/A650
MovementLevitateMove while floating a height of 1h above the ground.N/A540

Subjective Analysis

Time Mages have some great spells that are worth getting, but they alone do not pose much of a threat to the enemy. They are weak and vulnerable, and they do not have any practical healing or attacking spells, just support spells. That aside, though, those support spells can be a fair bit of fun as a secondary ability if you want to dedicate your time to leveraging them.

The spells worth getting here are Haste, Slow, Immobilize, Stop, and, to a lesser extent, Quick. Meteor sounds nice but it's incredibly expensive JP and MP-wise, and it takes way too long to charge to be of much use. This mage also has some other abilities that are nice; Swiftness helps make use of some painfully slow abilities, and Critical: Quick can be a nice get-out-of-jail reaction to help get frontline units briefly out of trouble, though the triggering mechanism may of course fail or be too little, too late.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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