Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
ArcherEquipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage. | ![]() |
Vital Statistics
Prerequisite Classes | Squire Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 10 | ★★★★ / ★★ | ★★★ / ★★★ | ★★★★ / ★★ | ★★ / ★★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Aim Archer job command. Allows attacks to be carefully aimed in order to deal greater damage. | ||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aim +1 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 100 | ||||||||||
Aim +2 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 150 | ||||||||||
Aim +3 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 200 | ||||||||||
Aim +4 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 250 | ||||||||||
Aim +5 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 300 | ||||||||||
Aim +7 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 400 | ||||||||||
Aim +10 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 700 | ||||||||||
Aim +20 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Weapon | 0 | Now | 1200 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Adrenaline Rush | Increase Speed. Trigger: HP Loss | HP Damage | 900 | |
Reaction | Archer's Bane | Dodge arrow and bolt attacks. Trigger: Bow/Crossbow Attack | Bow/Crossbow Attack | 450 | |
Support | Equip Crossbows | Equip crossbows, regardless of job. | N/A | 350 | |
Support | Concentration | Make attacks unblockable. If an enemy is in the targeted tile, it will always be hit. | N/A | 400 | |
Movement | Jump +1 | Increase Jump by 1. | N/A | 200 |
Subjective Analysis
Archers are the first available units that possess a significant ranged physical attack. They are quite pivotal early in the game when ranged attacks are quite valuable, but later in the game they just don't have the punch that other available classes have, largely due to the fact that truly powerful bows are few and far between.
An archer's action ability set is not the greatest, but it does have some use. It allows a character to build up for a powerful attack. Most of the upper-level aiming abilities are worthless because they take so much time. Aim +4 is your best bet, finding the right tradeoff between charge time and damage inflicted. Concentration is a really great support ability and is reasonably cheap. Other than those, most of the archer's abilities are pretty much a waste. Move on to other classes, particularly the excellent Ninja.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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