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Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Archer

Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.
Archer

Vital Statistics

Prerequisite Classes
Squire Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
33610★★★★ / ★★★★★ / ★★★★★★★ / ★★★★ / ★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Aim
Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Aim +1Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now100
Aim +2Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now150
Aim +3Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now200
Aim +4Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now250
Aim +5Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now300
Aim +7Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now400
Aim +10Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now700
Aim +20Carefully aim to strike for increased damage. Attack power increases with longer charge time.Weapon0Now1200
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionAdrenaline RushIncrease Speed. Trigger: HP LossHP Damage900
ReactionArcher's BaneDodge arrow and bolt attacks. Trigger: Bow/Crossbow AttackBow/Crossbow Attack450
SupportEquip CrossbowsEquip crossbows, regardless of job.N/A350
SupportConcentrationMake attacks unblockable. If an enemy is in the targeted tile, it will always be hit.N/A400
MovementJump +1Increase Jump by 1.N/A200

Subjective Analysis

Archers are the first available units that possess a significant ranged physical attack. They are quite pivotal early in the game when ranged attacks are quite valuable, but later in the game they just don't have the punch that other available classes have, largely due to the fact that truly powerful bows are few and far between.

An archer's action ability set is not the greatest, but it does have some use. It allows a character to build up for a powerful attack. Most of the upper-level aiming abilities are worthless because they take so much time. Aim +4 is your best bet, finding the right tradeoff between charge time and damage inflicted. Concentration is a really great support ability and is reasonably cheap. Other than those, most of the archer's abilities are pretty much a waste. Move on to other classes, particularly the excellent Ninja.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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