CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy Tactics Job Classes

Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Knight

A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War.
Knight

Vital Statistics

Prerequisite Classes
Squire Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
33610★★★★ / ★★★★ / ★★★★★★★★ / ★★★★★ / ★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Arts of War
Knight job command. Enables the use of "Rend" skills that destroy equipment or reduce attributes.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusSpeedPoints
Rend HelmA technique that destroys the item equipped on the target's head.WeaponWeapon1Now300
Rend ArmorA technique that destroys the item equipped on the target's body.WeaponWeapon1Now400
Rend ShieldA technique that destroys the target's equipped shield.WeaponWeapon1Now300
Rend WeaponA technique that destroys the target's equipped weapon.WeaponWeapon1Now400
Rend MPA technique that reduces the target's MP.WeaponWeapon1Now250
Rend SpeedA technique that reduces the target's Speed.WeaponWeapon1Now250
Rend PowerA technique that reduces the target's physical attack power.WeaponWeapon1Now250
Rend MagickA technique that reduces the target's magickal attack power.WeaponWeapon1Now250
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionParryBlock physical attacks with the equipped weapon. Trigger: Physical AttackWeapon Attack200
SupportEquip Heavy ArmorEquip helms and armor, regardless of job.N/A500
SupportEquip ShieldsEquip shields, regardless of job.N/A250
SupportEquip SwordsEquip swords, regardless of job.N/A400

Subjective Analysis

Knights are one of the most powerful classes in the game. They have high HP and AT, and can equip heavy armor. They can also equip robes and have decent MP and MA for a front-line unit, making magic an excellent early secondary ability set for the Knight. Later in the game Knight Swords, the most powerful weapons in the game, become available, and Knights are the only standard class that can use them.

The Knight's ability set is quite valuable. It has its best results when equipped as a secondary ability for a class that has a greater range, like the Archer or Chemist. Rend Weapon is the best, and Rend Speed can prove very useful as well when trying to steal valuable items instead of breaking them; if you can afford the time, successfully Rend Speeding can render even the biggest bosses virtually hapless. Parry is lackluster, but Equip Heavy Armor is definitely worth picking up, as it can make a passable tank of just about any other job class, particularly the Ninja or Chemist.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Arithmetician Bard Black Mage
Chemist Dancer Dark Knight Dragoon
Geomancer Knight Mime Monk
Mystic Ninja Onion Knight Orator
Samurai Squire Summoner Thief
Time Mage White Mage


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.