Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
KnightFine warriors, bold and brave with etiquette. Draws 'Battle Skill' with the powerful knight sword. | ![]() |
Vital Statistics
Prerequisite Classes | Squire Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 10 | ★★★★ / ★ | ★★★ / ★★★ | ★★★★★ / ★★ | ★★★ / ★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Battle Skill Knight Job command. Break skill used to destroy equipment and parameters. | ||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Speed | Points | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head Break | Used to destroy item equipped on enemy's head. | Weapon | Weapon | 1 | Now | 300 | |||||||||||
Armor Break | Used to destroy item equipped on enemy's chest. | Weapon | Weapon | 1 | Now | 400 | |||||||||||
Shield Break | Used to destroy equipped shield of enemy. | Weapon | Weapon | 1 | Now | 300 | |||||||||||
Weapon Break | Used to destroy equipped weapon of enemy. | Weapon | Weapon | 1 | Now | 400 | |||||||||||
Magic Break | Diminishes enemy's MP. | Weapon | Weapon | 1 | Now | 250 | |||||||||||
Speed Break | Diminishes enemy's Speed level. | Weapon | Weapon | 1 | Now | 250 | |||||||||||
Power Break | Diminishes enemy's physical attack power. | Weapon | Weapon | 1 | Now | 250 | |||||||||||
Mind Break | Diminishes enemy's magic attack power. | Weapon | Weapon | 1 | Now | 250 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Weapon Guard | Parry attacks with equipped weapon. Trigger: Weapon Attack. | Weapon Attack | 200 | |
Support | Equip Armor | Equip armor regardless of Job. | N/A | 500 | |
Support | Equip Shield | Equip shield regardless of Job. | N/A | 250 | |
Support | Equip Sword | Equip sword regardless of Job. | N/A | 400 |
Subjective Analysis
Knights are one of the most powerful classes in the game. They have high HP and AT, and can equip heavy armor. They can also equip robes and have decent MP and MA for a front-line unit, making magic an excellent early secondary ability set for the Knight. Later in the game Knight Swords, the most powerful weapons in the game, become available, and Knights are the only standard class that can use them.
The Knight's ability set is quite valuable. It has its best results when equipped as a secondary ability for a class that has a greater range, like the Archer or Chemist. Weapon Break is the best, and Speed Break can prove very useful as well when trying to steal valuable items instead of breaking them; if you can afford the time, successfully Speed Breaking can render even the biggest bosses virtually hapless. Weapon Guard is lackluster, but Equip Armor is definitely worth picking up, as it can make a passable tank of just about any other job class, particularly the Ninja or Chemist.
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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