Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
ChemistChemist who prescribes items to restore HP and treat abnormal status. Item throw ability | ![]() |
Vital Statistics
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 5 | ★★ / ★★★★★ | ★★★ / ★★★ | ★★★ / ★★★★ | ★★★ / ★★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Item Chemist Job command. Prescribes items to desperate allies. | ||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Potion | Potion recovers HP. It damages when used on undead. HP restore 30 | Variable | 0 | Now | 30 | ||||||||||
Hi-Potion | Hi-Potion's stronger than Potion. HP restore 70 | Variable | 0 | Now | 200 | ||||||||||
X-Potion | X-Potion can be used to recover HP. It's the strongest existing Potion. HP restore 150 | Variable | 0 | Now | 300 | ||||||||||
Ether | Ether restores MP. MP restore 20 | Variable | 0 | Now | 300 | ||||||||||
Hi-Ether | High Ether is stronger than Ether. MP restore 50 | Variable | 0 | Now | 400 | ||||||||||
Elixir | Elixir restores all HP and MP. | Variable | 0 | Now | 900 | ||||||||||
Antidote | Antidote neutralizes all poisons. Cancel: Poison | Variable | 0 | Now | 70 | ||||||||||
Eye Drop | Eye drops restore sight. Cancel: Darkness | Variable | 0 | Now | 80 | ||||||||||
Echo Grass | Echo grass lets you cast magic again. Cancel: Silence | Variable | 0 | Now | 120 | ||||||||||
Maiden's Kiss | Maiden's kiss restores you to your original shape from Frog. Cancel: Frog | Variable | 0 | Now | 200 | ||||||||||
Soft | Tool to cure petrified state. It breaks after one use. Cancel: Petrify | Variable | 0 | Now | 250 | ||||||||||
Holy Water | This water restores life to undead. Cancel: Undead Blood Suck | Variable | 0 | Now | 400 | ||||||||||
Remedy | Cures many types of abnormal status. Cancel: Petrify Darkness Confusion Silence Oil Frog Poison Sleep | Variable | 0 | Now | 700 | ||||||||||
Phoenix Down | This feather revives dead units. Cancel: Dead | Variable | 0 | Now | 90 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Auto Potion | Use lowest available potion when attacked. Trigger: HP Damage. | HP Damage | 400 | |
Support | Throw Item | Be able to throw items and expand range, even if not a Chemist. | N/A | 350 | |
Support | Maintenance | Equiped items are immune to break techniques. | N/A | 250 | |
Support | Equip Change | Change epuipment even in battle. Select act command, 'Equip Change'. | N/A | 0 | |
Movement | Move---Find Item | Find any hidden items at your destination. | N/A | 100 |
Subjective Analysis
The Chemist is the base starting class for most magic-using units. Their apothecary skills unlock a wide variety of items with training, and their innate ability to throw those items over distances gives them reason to stay safe from the fray while still being supportive. They are also one of the two classes that can equip guns, though of course you won't find many guns until deeper in the game. When you get there, and with some sleuthing for the best ones, the significant damage guns can offer helps offset the Chemist's inherent low HP and AT. Can I perhaps interest you in a gun-toting Chemist with Equip Armor?
Chemists employ many abilities, some quite worthless, others absolutely vital at various points of the game. The key item-abilities to learn at the beginning are potion, hi-potion, phoenix down, and remedy. Later in the game Move-Find Item and Auto-Potion are invaluable - the latter, while potentially expensive, is an early way to make almost any battle far easier, and with some planning, stays useful throughout the entire game. Maintenance can be important for late-game story battles, too, where virtually every encounter will include an opponent capable of breaking your equipment.
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Version 6
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