Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
NinjaA warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies. | ![]() |
Vital Statistics
Prerequisite Classes | |||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
4 | 4 | 7 | 30 | ★★★★★ / ★★ | ★★ / ★★★ | ★★ / ★★★★ | ★ / ★★★ | ★★★★★ / ★ |
Basic Skillset Note: Click each skill name for more detailed information. | Throw Ninja job command. Attack by throwing weapons from the party inventory. | ||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shuriken | Attack by throwing shuriken from inventory. | Variable | 0 | Now | 50 | ||||||||||
Knife | Attack by throwing knives from inventory. | Variable | 0 | Now | 100 | ||||||||||
Sword | Attack by throwing swords from inventory. | Variable | 0 | Now | 100 | ||||||||||
Flail | Attack by throwing flails from inventory. | Variable | 0 | Now | 100 | ||||||||||
Katana | Attack by throwing katana from inventory. | Variable | 0 | Now | 100 | ||||||||||
Ninja Blade | Attack by throwing ninja blades from inventory. | Variable | 0 | Now | 100 | ||||||||||
Axe | Attack by throwing axes from inventory. | Variable | 0 | Now | 120 | ||||||||||
Polearm | Attack by throwing polearms from inventory. | Variable | 0 | Now | 100 | ||||||||||
Pole | Attack by throwing poles from inventory. | Variable | 0 | Now | 100 | ||||||||||
Knight's Sword | Attack by throwing knight's swords from inventory. | Variable | 0 | Now | 100 | ||||||||||
Book | Attack by throwing books from inventory. | Variable | 0 | Now | 100 | ||||||||||
Bomb | Attack by throwing bombs from inventory. | Variable | 0 | Now | 70 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Vanish | Become transparent. Effect: Invisible Trigger: HP Loss | HP Damage | 1000 | |
Reaction | Reflexes | Block attacks with greater ease. Trigger: Physical Attack, Some Magicks | Enemy Attack | 400 | |
Support | Dual Wield | Wield a weapon in each hand, attacking twice each turn, even if not a ninja. | N/A | 1000 | |
Movement | Waterwalking | Walk across and even stop on the surface of water. | N/A | 420 |
Subjective Analysis
The Ninja is unarguably a top tier class in the game. Able to equip two powerful ninja swords at the same time, and able to throw weapons at the enemy at a good range, they are lethal up close or at a range. Ninja weapons are not the easiest to come by, but they can also equip standard knives, so don't shy away from unlocking this class early. Ninjas are very fast, but also very weak in the HP department, so keep them healed up. The Mystic's Defense Boost or the Knight's Equip Heavy Armor is a good idea.
The Shuriken and Bomb throw abilities are the only really useful ones, because they're affordable. The rest tend to require you to be throwing old stuff you never sold, or spending a lot of money on extra weapons. Dual Wield is one of the best support abilities in the game and can make for some insanely broken physical attack units in the late game.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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