Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
GeomancerA warrior who uses Geomancy to control powers lying dormant in the natural terrain. | ![]() |
Vital Statistics
Prerequisite Classes | Monk Level 4 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
4 | 3 | 6 | 10 | ★★★★ / ★★ | ★★★★ / ★★★ | ★★★★★ / ★★ | ★★★★ / ★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Geomancy Geomancer job command. Attacks with mystical powers drawn from the earth itself. | ||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Speed | Points | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sinkhole | A geomancy skill that inflicts damage by opening rifts in space-time. Terrain: Soil, Wasteland | 5 | 0 | 2 | Now | 150 | |||||||||||||
Torrent | A geomancy skill that inflicts damage with the power of water. Terrain: Canal, River, Lake, Ocean, Waterfall | 5 | 0 | 2 | Now | 150 | |||||||||||||
Tanglevine | A geomancy skill that inflicts damage with the power of plants. Terrain: Grassland, Underbrush, Vines | 5 | 0 | 2 | Now | 150 | |||||||||||||
Contortion | A geomancy skill that inflicts damage with the power of stone. Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone | 5 | 0 | 2 | Now | 150 | |||||||||||||
Tremor | A geomancy skill that inflicts damage with the power of rock. Terrain: Stone Outcropping, Basalt | 5 | 0 | 2 | Now | 150 | |||||||||||||
Wind Slash | A geomancy skill that inflicts damage with the power of air. Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron, Moss, Coffin | 5 | 0 | 2 | Now | 150 | |||||||||||||
Will-o'-the-Wisp | A geomancy skill that inflicts damage with the power of the surrounding terrain. Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck | 5 | 0 | 2 | Now | 150 | |||||||||||||
Quicksand | A geomancy skill that inflicts damage with the power of water. Terrain: Marsh, Swamp, Poisonous Fen | 5 | 0 | 2 | Now | 150 | |||||||||||||
Sandstorm | A geomancy skill that inflicts damage with the power of dust. Terrain: Sand, Stalactite, Salt Flat | 5 | 0 | 2 | Now | 150 | |||||||||||||
Snowstorm | A geomancy skill that inflicts damage with the power of snow. Terrain: Snow | 5 | 0 | Now | 150 | ||||||||||||||
Wind Blast | A geomancy skill that inflicts damage with the power of wind. Terrain: Roof, Chimney | 5 | 0 | 2 | Now | 150 | |||||||||||||
Magma Surge | A geomancy skill that inflicts damage with the power of magma. Terrain: Lava, Machinery | 5 | 0 | 2 | Now | 150 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Nature's Wrath | Counterattack with a geomancy skill. Trigger: Physical Attack, Geomancy | Physical Attack, Geomancy | 300 | |
Support | Attack Boost | Inflict greater damage with physical attacks. | N/A | 400 | |
Movement | Ignore Terrain | Move unimpeded through watery terrain. | N/A | 220 | |
Movement | Lavawalking | Walk across and even stop on the surface of lava. | N/A | 150 |
Subjective Analysis
Geomancers derive their spells from the terrain they are currently standing on. To be truly useful, a Geomancer has to learn many abilities so that they can use their abilities on most any ground you might encounter. Their spells are a little weak on the damage side, but require no MP, do not have to charge, never miss, and can inflict various status anomalies. The fact that Geomancers can equip some good weapons, including standard swords, makes them a very versatile class.
The Geomancer's key abilities here are Tanglevine, Contortion, Sinkhole, and Torrent. The others are useful only on a few maps, but they're cheap, so you can grab them all up if you want to stick with this skill as a primary or secondary. Attack Boost is also worth picking up while in this class. Nature's Wrath is a fun reaction ability.
Jobs | |||
Archer | Arithmetician | Bard | Black Mage |
Chemist | Dancer | Dark Knight | Dragoon |
Geomancer | Knight | Mime | Monk |
Mystic | Ninja | Onion Knight | Orator |
Samurai | Squire | Summoner | Thief |
Time Mage | White Mage |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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