Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Time MageThe Time Mage controls time and space. This sorcerer toys with the laws of the universe. | ![]() |
Vital Statistics
Prerequisite Classes | Wizard Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 5 | ★ / ★★★★ | ★★★★★ / ★★★ | ★★ / ★★★★ | ★★★★★ / ★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Time Magic Time Mage Job command. Magic that manipulates time and space. | ||||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | MP Used | Speed | Points | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Haste | Time magic increases speed by accelerating time.
Quote: "Layer upon layer make your mark now...Haste!" | 3 | 0 | 2 | 8 | 50 | 100 | ||||||||||||||
Haste 2 | Time magic increases speed by accelerating time.
Quote: "Time's current, place me in your whirlpool! Haste2!" | 3 | 3 | 2 | 30 | 15 | 550 | ||||||||||||||
Slow | Time magic decreases speed by slowing the passage of time.
Quote: "Time, rest and give your kindness to the worthy! Slow!" | 3 | 0 | 2 | 8 | 50 | 80 | ||||||||||||||
Slow 2 | Time magic decreases speed by slowing the passage of time.
Quote: "Obey the sky's will, slow time down! Slow2!" | 3 | 3 | 2 | 30 | 15 | 520 | ||||||||||||||
Stop | Time magic puts target in stasis, preventing its AT from occurring.
Quote: "Spirits of time, hide us from the judging hand of God! Stop!" | 3 | 0 | 2 | 14 | 15 | 330 | ||||||||||||||
Don't Move | Time magic breaks space apart, making it impossible to move.
Quote: "Land of all lives, suppress all rebels! Don't move!" | 3 | 1 | 2 | 10 | 34 | 100 | ||||||||||||||
Float | Float 1h over land.
Quote: "Land of mercy, loosen tight fists! Float!" | 4 | 1 | 2 | 8 | 50 | 200 | ||||||||||||||
Reflect | Time magic creates area that reflects magic by inverting magic space.
Quote: "Spell break, turn into an avenging light! Reflect!" | 3 | 0 | 2 | 12 | 50 | 200 | ||||||||||||||
Quick | Time magic vastly increases the speed of time passage, hastening AT.
Quote: "Restore lost time in a spiral line...Quick!" | 4 | 0 | 1 | 24 | 25 | 300 | ||||||||||||||
Demi | Time magic damages with the powerful pull of gravity by creating ultra high-density space.
Quote: "Revenge with dark-evil spell! Demi!" | 4 | 1 | 2 | 24 | 17 | 250 | ||||||||||||||
Demi 2 | Time magic damages with the powerful pull of gravity by creating ultra high-density space.
Quote: "Black sheep of evil times, cover our light! Demi2!" | 4 | 3 | 2 | 50 | 12 | 550 | ||||||||||||||
Meteor | Time magic unleashes a huge meteor from the heavens, devastating its target.
Quote: "Time has come...crash down on the wicked! Meteor!" | 4 | 3 | 4 | 70 | 8 | 1500 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Critical Quick | When HP level is terminal, your AT is executed next. Trigger: Critical. | Critical Status | 700 | |
Reaction | MP Switch | Physical damage is converted into magic damage. MP is lost instead of HP. Trigger: HP Damage. | HP Damage | 400 | |
Support | Short Charge | CT is shortened. | N/A | 800 | |
Movement | Teleport | Distort time, moving immediately to your destination. Moving too far will end in failure. | N/A | 600 | |
Movement | Float | Float 1h over land. | N/A | 540 |
Subjective Analysis
Time Mages have some great spells that are worth getting, but they alone do not pose much of a threat to the enemy. They are weak and vulnerable, and they do not have any practical healing or attacking spells, just support spells. That aside, though, those support spells can be a fair bit of fun as a secondary ability if you want to dedicate your time to leveraging them.
The spells worth getting here are Haste, Slow, Don't Move, Stop, and, to a lesser extent, Quick. Meteor sounds nice but it's incredibly expensive JP and MP-wise, and it takes way too long to charge to be of much use. This mage also has some other abilities that are nice; Short Charge helps make use of some painfully slow abilities, and Critical Quick can be a nice get-out-of-jail reaction to help get frontline units briefly out of trouble, though the triggering mechanism may of course fail or be too little, too late.
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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