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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Time Mage

The Time Mage controls time and space. This sorcerer toys with the laws of the universe.
Time Mage

Vital Statistics

Prerequisite Classes
Wizard Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★ / ★★★★★★★★★ / ★★★★★ / ★★★★★★★★★ / ★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Time Magic
Time Mage Job command. Magic that manipulates time and space.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusMP UsedSpeedPoints
HasteTime magic increases speed by accelerating time.
Quote: "Layer upon layer make your mark now...Haste!"
302850100
Haste 2Time magic increases speed by accelerating time.
Quote: "Time's current, place me in your whirlpool! Haste2!"
3323015550
SlowTime magic decreases speed by slowing the passage of time.
Quote: "Time, rest and give your kindness to the worthy! Slow!"
30285080
Slow 2Time magic decreases speed by slowing the passage of time.
Quote: "Obey the sky's will, slow time down! Slow2!"
3323015520
StopTime magic puts target in stasis, preventing its AT from occurring.
Quote: "Spirits of time, hide us from the judging hand of God! Stop!"
3021415330
Don't MoveTime magic breaks space apart, making it impossible to move.
Quote: "Land of all lives, suppress all rebels! Don't move!"
3121034100
Float Float 1h over land.
Quote: "Land of mercy, loosen tight fists! Float!"
412850200
Reflect Time magic creates area that reflects magic by inverting magic space.
Quote: "Spell break, turn into an avenging light! Reflect!"
3021250200
QuickTime magic vastly increases the speed of time passage, hastening AT.
Quote: "Restore lost time in a spiral line...Quick!"
4012425300
DemiTime magic damages with the powerful pull of gravity by creating ultra high-density space.
Quote: "Revenge with dark-evil spell! Demi!"
4122417250
Demi 2Time magic damages with the powerful pull of gravity by creating ultra high-density space.
Quote: "Black sheep of evil times, cover our light! Demi2!"
4325012550
MeteorTime magic unleashes a huge meteor from the heavens, devastating its target.
Quote: "Time has come...crash down on the wicked! Meteor!"
4347081500
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionCritical QuickWhen HP level is terminal, your AT is executed next. Trigger: Critical.Critical Status700
ReactionMP SwitchPhysical damage is converted into magic damage. MP is lost instead of HP. Trigger: HP Damage.HP Damage400
SupportShort ChargeCT is shortened.N/A800
MovementTeleportDistort time, moving immediately to your destination. Moving too far will end in failure.N/A600
MovementFloatFloat 1h over land.N/A540

Subjective Analysis

Time Mages have some great spells that are worth getting, but they alone do not pose much of a threat to the enemy. They are weak and vulnerable, and they do not have any practical healing or attacking spells, just support spells. That aside, though, those support spells can be a fair bit of fun as a secondary ability if you want to dedicate your time to leveraging them.

The spells worth getting here are Haste, Slow, Don't Move, Stop, and, to a lesser extent, Quick. Meteor sounds nice but it's incredibly expensive JP and MP-wise, and it takes way too long to charge to be of much use. This mage also has some other abilities that are nice; Short Charge helps make use of some painfully slow abilities, and Critical Quick can be a nice get-out-of-jail reaction to help get frontline units briefly out of trouble, though the triggering mechanism may of course fail or be too little, too late.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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