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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Archer

Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range.
Archer

Vital Statistics

Prerequisite Classes
Squire Level 2
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
33610★★★★ / ★★★★★ / ★★★★★★★ / ★★★★ / ★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Charge
Archer Job command. Concentrates in order to build up attack power.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
Charge +1Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now100
Charge +2Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now150
Charge +3Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now200
Charge +4Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now250
Charge +5Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now300
Charge +7Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now400
Charge +10Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now600
Charge +20Attack requires charging. The more you charge, the stronger attack power will be.Weapon0Now1000
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionSpeed SaveRaise Speed. Trigger: HP Damage.HP Damage800
ReactionArrow GuardEvade bow/crossbow attack. Trigger: Bow/Crossbow attack.Bow/Crossbow Attack450
SupportEquip CrossbowEquip crossbow regardless of Job.N/A350
SupportConcentrateCannot evade your attacks. If enemy is in targeted panel, attack is sure to succeed.N/A400
MovementJump +1Increase jump elevation by 1.N/A200

Subjective Analysis

Archers are the first available units that possess a significant ranged physical attack. They are quite pivotal early in the game when ranged attacks are quite valuable, but later in the game they just don't have the punch that other available classes have, largely due to the fact that truly powerful bows are few and far between.

An archer's action ability set is not the greatest, but it does have some use. It allows a character to build up for a powerful attack. Most of the upper-level aiming abilities are worthless because they take so much time. Charge +4 is your best bet, finding the right tradeoff between charge time and damage inflicted. Concentrate is a really great support ability and is reasonably cheap. Other than those, most of the archer's abilities are pretty much a waste. Move on to other classes, particularly the excellent Ninja.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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