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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Chemist

Chemist who prescribes items to restore HP and treat abnormal status. Item throw ability
Chemist

Vital Statistics

Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
3365★★ / ★★★★★★★★ / ★★★★★★ / ★★★★★★★ / ★★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Item
Chemist Job command. Prescribes items to desperate allies.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
PotionPotion recovers HP. It damages when used on undead. HP restore 30Variable0Now30
Hi-PotionHi-Potion's stronger than Potion. HP restore 70Variable0Now200
X-PotionX-Potion can be used to recover HP. It's the strongest existing Potion. HP restore 150Variable0Now300
EtherEther restores MP. MP restore 20Variable0Now300
Hi-EtherHigh Ether is stronger than Ether. MP restore 50Variable0Now400
ElixirElixir restores all HP and MP.Variable0Now900
AntidoteAntidote neutralizes all poisons. Cancel: PoisonVariable0Now70
Eye DropEye drops restore sight. Cancel: DarknessVariable0Now80
Echo GrassEcho grass lets you cast magic again. Cancel: SilenceVariable0Now120
Maiden's KissMaiden's kiss restores you to your original shape from Frog. Cancel: FrogVariable0Now200
SoftTool to cure petrified state. It breaks after one use. Cancel: PetrifyVariable0Now250
Holy WaterThis water restores life to undead. Cancel: Undead Blood SuckVariable0Now400
RemedyCures many types of abnormal status. Cancel: Petrify Darkness Confusion Silence Oil Frog Poison SleepVariable0Now700
Phoenix DownThis feather revives dead units. Cancel: DeadVariable0Now90
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionAuto PotionUse lowest available potion when attacked. Trigger: HP Damage.HP Damage400
SupportThrow ItemBe able to throw items and expand range, even if not a Chemist.N/A350
SupportMaintenanceEquiped items are immune to break techniques.N/A250
SupportEquip ChangeChange epuipment even in battle. Select act command, 'Equip Change'.N/A0
MovementMove---Find ItemFind any hidden items at your destination.N/A100

Subjective Analysis

The Chemist is the base starting class for most magic-using units. Their apothecary skills unlock a wide variety of items with training, and their innate ability to throw those items over distances gives them reason to stay safe from the fray while still being supportive. They are also one of the two classes that can equip guns, though of course you won't find many guns until deeper in the game. When you get there, and with some sleuthing for the best ones, the significant damage guns can offer helps offset the Chemist's inherent low HP and AT. Can I perhaps interest you in a gun-toting Chemist with Equip Armor?

Chemists employ many abilities, some quite worthless, others absolutely vital at various points of the game. The key item-abilities to learn at the beginning are potion, hi-potion, phoenix down, and remedy. Later in the game Move-Find Item and Auto-Potion are invaluable - the latter, while potentially expensive, is an early way to make almost any battle far easier, and with some planning, stays useful throughout the entire game. Maintenance can be important for late-game story battles, too, where virtually every encounter will include an opponent capable of breaking your equipment.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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