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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Ninja

Combatant who hides as a means of battle. Can 'Throw' weapons at distant enemies. 2-sword Ability
Ninja

Vital Statistics

Prerequisite Classes
Geomancer Level 2
Archer Level 3
Thief Level 4
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
44730★★★★★ / ★★★★ / ★★★★★ / ★★★★★ / ★★★★★★★★ / ★
Basic Skillset

Note: Click each skill name for more detailed information.

Throw
Ninja Job command. Attacks by throwing weapons in stock.
Skill NameDescriptionHoriz. RangeVert. RangeSpeedPoints
ShurikenAllows you to throw shuriken.Variable0Now50
KnifeAllows you to throw a knife.Variable0Now100
SwordAllows you to throw a sword.Variable0Now100
HammerAllows you to throw a flail.Variable0Now100
KatanaAllows you to throw a Katana.Variable0Now100
Ninja SwordAllows you to throw a Ninja sword.Variable0Now100
AxeAllows you to throw an axe.Variable0Now120
SpearAllows you to throw a spear.Variable0Now100
StickAllows you to throw a stick.Variable0Now100
Knight SwordAllows you to throw a Knight Sword.Variable0Now100
DictionaryAllows you to throw a Dictionary.Variable0Now100
BallAllows you to throw a Ball.Variable0Now70
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionSunken StateHide by becoming invisible. Add: invisible Trigger: HP Damage.HP Damage900
ReactionAbandonEvade % rises and it becomes easier to dodge attacks. Trigger: Physical Attacks and some Magic Attacks.Enemy Attack400
SupportTwo SwordsUse a weapon in each hand even if not an Ninja.N/A900
MovementMove in WaterMover or stop over the surface of the water.N/A420

Subjective Analysis

The Ninja is unarguably a top tier class in the game. Able to equip two powerful ninja swords at the same time, and able to throw weapons at the enemy at a good range, they are lethal up close or at a range. Ninja weapons are not the easiest to come by, but they can also equip standard knives, so don't shy away from unlocking this class early. Ninjas are very fast, but also very weak in the HP department, so keep them healed up. The Oracle's Defense Up or the Knight's Equip Armor is a good idea.

The Shuriken and Ball throw abilities are the only really useful ones, because they're affordable. The rest tend to require you to be throwing old stuff you never sold, or spending a lot of money on extra weapons. Two Swords is one of the best support abilities in the game and can make for some insanely broken physical attack units in the late game.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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