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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Geomancer

Warrior who knows of good and bad luck, from the earth. Uses 'Elemental', which brings mysterious geographical powers.
Geomancer

Vital Statistics

Prerequisite Classes
Monk Level 3
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
43610★★★★ / ★★★★★★ / ★★★★★★★★ / ★★★★★★ / ★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Elemental
Geomancer Job command. Attacks with mysterious geographical powers.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusSpeedPoints
PitfallElemental that damages with a warp in space-time. Ground type: Natural Surface Wasteland Road502Now150
Water BallElemental that damages with the mysterious power of water. Ground type: Waterway River Lake Sea Waterfall502Now150
Hell IvyElemental that damages with the mysterious power of plants. Ground type: Grasslend Thicket Water planet Ivy502Now150
Carve ModelElemental that damages with the mysterious power of stones. Ground type: Gravel Stone floor Stone wall Mud wall Tombstone502Now150
Local QuakeElemental that damages with the mysterious power of rocks. Ground type: Rocky cliff Lava rocks502Now150
KamaitachiElemental that damages with atmospheric power. Ground type: Book Tree Brick Bridge Furniture Iron plate Moss Coffin502Now150
Demon FireElemental that damages with mysterious powers within the place. Ground type: Wooden floor Rug Box Stairs Deck502Now150
QuicksandElemental that damages with the mysterious power of water. Ground type: Swamp Marsh Poisoned marsh502Now150
Sand StormElemental that damages with the mysterious power of dust. Ground type: Sand area Stalactite Salt502Now150
BlizzardElemental that damages with the mysterious power of snow. Ground type: Snow Ice50Now150
Gusty WindElemental that damages with the mysterious power of wind. Ground type: Roof Sky Chimney502Now150
Lava BallElemental that damages with atmospheric power. Ground type: Lava Machine502Now150
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionCounter FloodCounter with geomancy. Trigger: Physical Attack, geomancy.Physical Attack, Geomancy300
SupportAttack UpCan cause great damage with physical attack.N/A400
MovementAny GroundWalk easily over waterlands like rivers.N/A220
MovementMove on LavaMove and stop over rocks.N/A150

Subjective Analysis

Geomancers derive their spells from the terrain they are currently standing on. To be truly useful, a Geomancer has to learn many abilities so that they can use their abilities on most any ground you might encounter. Their spells are a little weak on the damage side, but require no MP, do not have to charge, never miss, and can inflict various status anomalies. The fact that Geomancers can equip some good weapons, including standard swords, makes them a very versatile class.

The Geomancer's key abilities here are Hell Ivy, Carve Model, Pitfall, and Water Ball. The others are useful only on a few maps, but they're cheap, so you can grab them all up if you want to stick with this skill as a primary or secondary. Attack Up is also worth picking up while in this class. Counter Flood is a fun reaction ability.

Equipment

Types: Weapons Armor Headgear Shields



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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