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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

4.2: Memoria

Enemies: Chimera, Behemoth, Ash, Stilva, Iron Man

Treasures: δKain's Lance, δThe Tower, δRune Claws, δMace Of Zeus,δAngel's Flute

Monsters herein can be a big pain… thus, you should play dirty! Equip Zidane with a δSargatanas and you will be able to Soul Blade your way through the throngs - every monster encountered normally can be petrified! Try it.

This place is located above the Iifa Tree, and only accessible with the new airship (sorry, gold Choco!). Equip some wind-reduction equipment and fly towards the huge purple warp to cue some scenes, and a boss battle with the Silver Dragon's mama…

Nova Dragon
Nova Dragon
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Dragon, Flying
67
64940
9999
9506
0
86
24
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
10
9
50
24
43
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δRemedy
Slot 2: δDragon Wrist
Slot 4: δGrand Armor
Slot 1: δWing Edge
Slot 2: δEther
Slot 3: δElixir
♥Elixir
Elemental Absorb
Elemental Immunities
None
Earth
Elemental Resistence
Elemental Weakness
None
IceWind
Status Immunity
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


If you have wind-absorbant equipment like δRibbons, don't inflict silence on Nova Dragon; if you just have nullify-types, do whatever. Zidane should steal that armor, Amarant uses No Mercy / Aura, Steiner uses Shock/etc., Eiko uses Curaga-all for the most part, Freya should use Jump / Lancer, and Vivi can use Flare. Dagger functions in the same way as Eiko, pretty much, and Quina can use his/her best magic. Try to steal that δGrand Armor, which works a lot better than synthing it. As said, anyone with a δRibbon equipped will absorb its wind/water attacks, which makes this fun indeed. Nova Dragon also can be put to Sleep, so if Ziddy's got his δUltima Weapon, just use Soul Blade to buy some stealing time.

After some dialogue, organize the party and enter the first room in the odd castle. There is a spot on the floor where Zidane can warp back to the ship, and a weird orb-shaped thing that lets him δTent, save, or change allies. The exit is in the back, but if you hug the right wall, you will find an offscreen spot with the place's first treasure: a δKain's Lance.

The path to follow is straightforward through this entire place, so I will cut the crap and talk about landmarks. Two screens down, in the placed marked as "Recollection," find δThe Tower weapon for Zidane near the exit. There's a small terrace and in the southeast corner of this tiny offshoot is the weapon. It will inflict Mini with Soul Blade, which is always useful.

Beyond is a large, arcing slope. Heal up and equip fire-absorbing stuffs and Body Temp, because at the top it's a cage match with…

Maliris
Maliris
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Demon
72
59497
3381
8532
0
92
25
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
10
9
49
25
45
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δGenji Armor
Slot 2: δUltima Sword
Slot 3: δMasamune
Slot 1: δPhoenix Pinion
Slot 2: δPhoenix Down
Slot 3: δEther
Slot 4: δElixir
None
Elemental Absorb
Elemental Immunities
Fire
None
Elemental Resistence
Elemental Weakness
None
Ice
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Remember this snake-face from the Four Shrines expedition? S/he's back for more punishment. Zidane should steal the δGenji Armor available (one of only two in the game). Steiner flings Shock / Climhazzard, Amarant uses No Mercy and Aura, and Eiko uses Curaga when the time is right (Dagger functions in the same vein). Quina can use Mighty Guard, Freya should Jump / Lancer with her best weapon, and Vivi uses his normal Flare routine. Two things I will mention here. One, steal that δMasamune if you're a collector, because δZorlin Shapes - an item used in manufacturing them - aren't sold at the world's shops any longer. Two, keep your HP high towards the end of the fight because it will have a "death-counter," meaning once it dies, it cues the 'Raining Swords' attack to do 900-2000 damage to everyone. Luckily, it's the snake's only affect-all attack and if you use Aura on everyone, there's nothing to worry about.

In the room beyond (called "The Past"), watch the scene and then inspect the tiny platform in front of the broken castle to find a save point and also Eiko's δAngel's Flute - this teaches her Holy! δTent up and save, then proceed on. Past the room with all the rain is a long stairway leading up to an eye replica of the Invincible. Before you ascend, search the left part of the stairbottom for Amarant's ultimate weapon, the δRune Claws. Keep any of that fire-protection stuff on, too, but also guard against wind (δRibbon / δCoronet) to be on the safe side. Body Temp is necessary as well. Seize the stairtop!

Tiamat
Tiamat
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Dragon
72
59494
3381
8820
0
92
25
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
10
9
49
25
45
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δBlood Sword
Slot 2: δFeather Boots
Slot 4: δGrand Helm
Slot 1: δWing Edge
Slot 2: δPhoenix Down
Slot 3: δEther
Slot 4: δElixir
None
Elemental Absorb
Elemental Immunities
Wind
None
Elemental Resistence
Elemental Weakness
None
Ice
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


If lowering the magic/strength values isn't enough, this windbag lifts the 'Snort' ability right off the Yans' repertoire (although this is a counter if someone attacks while in Float status). Zidane should try to steal a δGrand Helm to match the armor you just got. Offensive strategy remains consistent: Steiner uses Shock / Climhazzard, Quina uses Mighty Guard / whatever, Amarant uses No Mercy / Aura / Chakra, the latter when MP gets drained (goes good with Power Up ability). Vivi Flare-s like normal and Freya can Jump or use Lancer. Eiko and Garnet, in this case, should wait for Tiamat to use its turn in order to better deal with party upkeep… which isn't too hard since it usually does its 'Absorb' abilities 3 turns back-to-back. As long as the elemental side of the battle is handled, Tiamat's not too hard - he may not even 'Snort' anyone! It's susceptible to Silence, Sleep, and Slow, too, if that matters to you. 'Silent Claw' can easily smack Zidane with 9999 (non-critical) damage, so that is the main skill to watch out for - counter with Life, Revive, or Full-Life, naturally.

Four screens down, there's a save point with the regular options. Enter the ocean room beyond - there's an optional boss here, behind the right-hand side's rock formation. There is no "(?)" field icon that tells it's there; you have to mash the "talk" button to find it, but be wary if you're unprepared. Refer to the Hades section for information on the master synthesist and his shop. Beyond the room, up the stairs the next fatso boss waits to eat people! Equip any water-absorbing/nullifying equipment before jumping into its arms.

Kraken
Kraken
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Demon
72
59496
3380
8268
0
92
25
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
10
9
39
25
45
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δGenji Helmet
Slot 2: δWizard Rod
Slot 4: δGlutton's Robe
Slot 1: δPhoenix Pinion
Slot 2: δPhoenix Down
Slot 3: δEther
Slot 4: δElixir
♥Veteran
Elemental Absorb
Elemental Immunities
Water
None
Elemental Resistence
Elemental Weakness
Ice
Thunder
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


This is a boss with two tentacle minions. They carry an δElixir each and are no fun at all, but killing them eliminates the 'Ink' and 'Water-gun' abilities from use. Either way, this is the lamest of the four 'Chaos' bosses you fight. Have Zidane steal a δGenji Helmet if you want it, Eiko/Dagger use Curaga-all to heal, Amarant careen No Mercy and Aura around, Steiner use Shock, Freya Jump / Lancer / Dragon's Crest, Quina use Mighty Guard, and Vivi Flare the thing into oblivion. It's only able to be slapped with Slow apparently, but if you've got any kind of water-nullifying or -absorbing equipment (δRibbon!) this is a cakewalk to whet any appetite. The only way I see this battle becoming a problem is if a character has Return Magic, in which case Waterga heals Kraken a lot.

The room beyond is called "Time Warp," and there's a hidden save point by the stairbottom balcony. Head out the door to enter the "Gaia's Birth" screen. Climb up the ladder to the first platform and search it for a δMace Of Zeus stave for Vivi (teaches Doomsday). Before continuing, make sure:
  • No one's level is divisible by 5 (i.e. 25, 35, 40).
  • Everyone has Antibody on.
  • Everyone has Locomotion on.
  • The main party's got earth-elemental protection (δCirclets recommended).
That's about all you can do. Up the second ladder leads to old Dead Gaze…

Lich
Lich
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Demon
71
58554
9999
8436
0
90
25
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
7
10
26
9
49
25
45
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δGenji Gloves
Slot 2: δSiren's Flute
Slot 3: δBlack Robe
Slot 1: δPhoenix Pinion
Slot 2: δPhoenix Down
Slot 3: δEther
Slot 4: δElixir
None
Elemental Absorb
Elemental Immunities
Earth
None
Elemental Resistence
Elemental Weakness
Shadow
FireWindHoly
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Amarant works well here, due to Aura's low-cost Auto-Life insurance. Hand that out to everyone while Quina erects a nice Mighty Guard and Zidane attempts to steal the δGenji Gloves the Lich is holding (unique!). Once again, you will want to keep Eiko or Dagger on call to use Curaga when needed. If you listened to me earlier, five of lich's eight attacks will be useless, giving you plenty of time to swing your swords around. Have Steiner use Shock / Climhazzard, Freya Jump and/or use her best skill, and Vivi use Flare (not Doomsday). I have to say, Lich mostly relies on 'Earth Shake' and 'Earthquake,' so the above defensive advice fits in perfectly. Eiko can also cast Might to great effect, particularly in making Steiner's lesser sword skills rise above 9000 damage - just make sure to have her on standby with Full-Life or Curaga! Lich is also only susceptible to Slow, which should help a bit.

The doorway to space looms ahead, but you will probably want to save at a hidden spot to the left of the door. This is also where you pick up the δExcalibur II if you're doing that quest. Note that once you enter the door, you won't be able to get back to where you've been (i.e. entire dungeon) without having to restart the level over again. Go back and save, synth, etc. for the final dungeon!

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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