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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

2.5: Cleyra Settlement

Enemies: Antlion (1), Type B, Soldier (A), Soldier (B), Beatrix (2)

Treasures: δPhoenix Pinion x3, δOre x2, δEcho Screen x2, δEther, δRemedy x2, δGysahl Greens, δEther, δPhoenix Down, δElixir, δEther, δPhoenix Pinion, ♥zuu, ♥nymph, δSilk Robe, δThunder Gloves, δMagician Shoes, δYellow Scarf, δEmerald, 970 Gil, 1250 Gil

Optional: Get a one-time-only treasure!

Here's what you do to get a δSilk Robe and 2nd pair of δMagician Shoes!
  1. View the 'No Yummy-Yummies!' ATE
  2. View the 'There A Mushroom!' ATE afterwards (must view Step #1 first)
  3. Return to the settlement's garbage pit by the town entrance.
At the pit, talk to Quina who will jump in (!), with Zidane going after him/her. For all the trouble, you will land by those two chests down in the trunk that weren't accessible before. Jump down and return to Monev's doorstep, and work your way back up to Cleyra again. Flee battles if you are having a hard time. More
An oracle will ask if you want a tour - don't do it! It's extraordinarily long and boring! Well, okay. Some folks might find it long and boring. Some folks might just find it long. It's pretty long.

Anyway, everyone will split up and do their own thing; you will control Zidane. From where the oracle is, veer east (blindspot) to enter a garbage pit. Open a chest with 970 Giland return to the oracle's screen. Up the first stair, look at the turn for a δPhoenix Pinion.


By the pond, find the field icon indicating some δThunder Gloves are laying nearby. In the inn facade screen, there is some δOre by a flowery dead-end, and by the resting place itself, Burmecian Soldier Dan has set up shop (how did he smuggle all that crap up the trunk?) - check it out. Up in the inn's quarters, there is a 1250 gil cache near the bottom of the stairs, an δEcho Screen by the counter, and an δEther by the bedstand. Save at Mopli and go up the stairs beside the inn; a δRemedy sits on the right well.

By the windmill-filled platform, there's a δPhoenix Pinion where the bridges meet. North by the cathedral, search the lawn for δGysahl Greens and the entrance for an δEcho Screen. In the church lobby, get the δYellow Scarf before talking with the guards; they will direct you back the inn's way.

Unforunately, rest and relaxation is not in our tailed hero's future; there is something amiss by the garbage pit (blind exit by town entrance). Equip the Bandit and Bright Eyes skills and arrive at the dump to be shown a nice, warm, digestive-sauce welcome.

Antlion (1)
Antlion (1)
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
None
16
3938
3950
1616
0
25
11
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
3
10
10
4
22
11
17
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δAnnoyntment
Slot 2: δMythril Vest
Slot 3: δGold Helm
Slot 1: δAnnoyntment
Slot 2: δEther
Slot 3: δEther
Slot 4: δEther
None
Elemental Absorb
Elemental Immunities
Water
None
Elemental Resistence
Elemental Weakness
None
Ice
Status Immunity
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Here's the short of it: Vivi's Blizzara spell can mow this thing down in a few turns. A smart player, however, will delay the inevitable victory in order to steal a δGold Helm, which cannot yet be bought. Throw a δTent on it to (hopefully) inflict it with Silence and Darkness before you attempt stealing from it, then add in the Slow and Sleep statuses. Between being asleep and silenced, one can keep this thing in a constant offensive 'stasis' of slumber and auto-canceled spells. When antlion (1) does get an attack off ('Sandstorm'), counter w/ Reis's Wind / White Wind. Auto-Potion also helps, but is hardly necessary; antlion (1)'s only multi-target attack can never KO anyone. This takes the sting out of 'Trouble Mucus,' since Trouble is a particularly annoying status as the δAnnoyntments are usually hard to get early on. You can steal one from the antlion (1) itself, however, which can help if you somehow find yourself in a bind (Star Maiden Nina near the upper pond area sells them as well).

You will next see two scenes, a sandstorm-strengthening ritual/harbinger followed by the events transpiring in Alexandria. Eventually, Freya will be the party leader and can run around on her own. Return to the cathedral's harp room and search for an δEther, δOre, and δPhoenix Pinion around various articles. The High Priest will also give Freya an δEmerald - this is missable if you don't get it as Freya! Save if you want before heading down.

Optional: Stiltzkin's Steals

This time, he's selling a δHi-Potion, δEther, and δPhoenix Pinion for 444g. More

Mopli should also have received a letter from Monev; make sure to read it to enable another letter later on. Gather at the town entrance, and go back to save/buy equipment for everyone (you probably haven't been able to do this since you arrived here). Prepare, and head back down the trunk when ready.

Equipping Man Eater from this point on would be a good idea.

In the 'first' part of the cave complex, some Alexandrian Soldier variations will attack. Slay them, head down the next screen for another encounter. After the third stall battle, arrive at the bridge to be notified that everyone should head back to town. This happens automatically.

Next, a battle with a single Type B variation occurs, after which you can save at the sandpit. The rest of the Soldiers and Type Bs you encounter in Cleyra will be of these variant forms. Mopli will have a note for Serino for you to deliver posthaste, so put it in your pack before trying to ascend the stairs into the town proper. Now, some back-to-back battles occur:
  1. Soldier x 3
  2. Type B x 2
These battles are a cinch with Man Eater and/or Bio spells spread out amongst all targets. Either way, Zidane runs into the town to help save the townfolk who are under attack. Depending on his actions, they can die or live, and how many he saves determines the items he gets in a moment. Choose these options when prompted to save all possible:
  1. "Let's head right!"
  2. "Let's go left!" (Battle with: Soldier x 2, Type B)
  3. "Cross the bridge to the right!" (Battle with: Soldier x 3)
Some scenes later and everyone will gather at the cathedral for the last stand of Cleyra. Beatrix comes and goes and it's into the lobby. Save at Mopli (last chance to get his letter) and collect the items from the people you saved. At maximum, you can get:
Equip some thunder-reducing equipment, then head outside to face the boss…

Beatrix (2)
Beatrix (2)
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Human
17
4736
3964
0
0
27
12
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
3
10
10
4
42
12
18
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δPhoenix Down
Slot 2: δThunder Gloves
Slot 3: δIce Brand
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
None
Status Immunity
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


…who once again cannot lose no matter what. And, it's another timed battle. Do the typical stalling routine (Slow is the only status that you will have and can use against her) and try to steal an δIce Brand before she 'Breaks' your 'Stock' with a heavy final blow.

Everyone ends up at the Red Rose, except for Quina. Run up the stairs and listen into the conversation behind the door, then return towards the pod landing site. Serino the moogle will show up, so save/heal and give her the letter you got from Mopli. Pick up the one to Moodon on your way out… The narration now changes to our incarcerated friends.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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