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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

1.17: The Battle with Shiva

Enemies: Elf Toad, IceSoldier, Harpy, Commander, Shiva

Blue Magic: OToadSong, OMoonFlut

Shiva is an Ice spirit sealed within the castle by the purified water of the Water Crystal. How exactly a flexible matter such as water could ever be used to seal anything is beyond any guess, though. Shiva is waiting for you in one of the towers of the castle.

Enter the castle, descend to the lower floor and leave this room through the door to the south. Outside, you have the option of walking into the water. Do so. To the top, there's a waterfall. It's concealing the entrance to the water tower of castle Walz, so enter in the middle to find it.

The enemies here are ones you've already seen earlier and know how to deal with.

Burn the soldiers, freeze the toads, steal some SwordMythril Swords if you could use some cash.

Now, simply ascend the Water Tower until you reach what is quite obviously the resting place of Shiva herself. The impossible green-flame energy sphere thing? That's her, all-right. Interact with it to allow Shiva to speak for herself. Naturally assuming you're wanting to dominate her, she attacks you. Before you engage her, by the way, make sure that you have two characters in the Front Row and two in the Back Row, regardless of their Job.
Shiva
Shiva
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
11
1500
1000
0
0
25
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
6
0
0
0
0
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: RodIce Rod
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
Ice
Fire
Blue Magic
Status Immunities
None
MiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldStop
 
Strategy
 
It's far easier to defeat Shiva and her cronies once you have OFire2. Without it, Blue magic is your best bet. Either way, consider using OFlash and OToadSong first to disable the Commanders. For more details on winning with or without OFire2, see Walkthrough chapter 1.17.
 


Commander
Commander
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
11
1500
1000
0
0
25
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
6
0
0
0
0
10
Stolen Items
Dropped Items
Common: Potion
Rare: Phoenix Down
Common: RodIce Rod
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
Ice
Fire
Blue Magic
Status Immunities
None
Mini
 
Strategy
 
It's far easier to defeat Shiva and her cronies once you have OFire2. Without it, Blue magic is your best bet. Either way, consider using OFlash and OToadSong first to disable the Commanders. For more details on winning with or without OFire2, see Walkthrough chapter 1.17.
 



Shiva is surrounded by a whole slew of Commanders, too. These are all of the same elemental type as Shiva, so they absorb Ice and are weak to Fire-elemental attacks. You can steal SwordMythril Swords from them, and they rarely drop a SwordLong Sword after the fight, so they're basically just IceSoldiers with a different name, without the random Ice spellcasting and a whole lot more durability. They're vulnerable to everything from OToadSong, OFlash, OSleep to OPoison. The fight isn't over until you've killed them too, so might as well start attacking them now.

Shiva herself knows only two attacks, and they're both OIce2. Every odd turn she will target every character in the Front Row, every even turn she'll target every Back Row character with it. It's that simple.

Fire 2 Strategy


How to deal with this? First, let loose with any status ailment-inducing attacks you might have. The !Blue OFlash attack is a wise idea, as is an multi-target !Black OSleep spell. You likely won't hit all of the Commanders, but you'll be glad to get some of the physical violence out of the way. If you have a !Time caster, the OSlow spell works on Shiva but it's not very important. Now, power up any Sorcerors you might have with a OFire2 spell on their sword and get the show started. Pick apart the snoozing and/or blinded Commanders first. Multitargeted, it takes only two OFire2 spells to kill them, and that doesn't need a RodFire Rod. A slash with a OFire2 sword does a lot of damage, and with 2-Handed it's almost an affront to God.

The same goes for Shiva. Keep yourselves healed (took me hours to come up with this brilliant strategy, let me tell ya) and dish out the damage. If your level is 11, a !Blue OGobPunch definitely hurts, and anything Fire-related is obviously a good idea. Before long, Shiva'll be defeated and your Summoner will obtain to power to summon Shiva.

Non-Fire 2 Strategy


Without having gone to Karnak, you don't have the OFire2 spell yet, you can't cast it on your swords and you haven't obtained the defense upgrade either, so it's all a little difficult. Strategy is vital here. If you have RodFire Rods and aren't scared of breaking them, feel free to disregard all the text below, of course... Before you engage, make sure the Front Row/Back Row ratio is 2/2, and have a !Blue caster and a !White caster.

Start the battle off with OFlash from the !Blue caster. Don't attack yet, just keep yourself healed. Now, hit the Commanders with OToadSong (and possibly OSleep spells to stall until you can hit them with OToadSong). After Shiva is surrounded by three frogs, you've quickly eliminated the physical threat. Now, start attacking Shiva. If your party is primarily physical nature at this point, it' might be a good idea to clear out the Commanders first to remove the Back Row advantage of Shiva.

If you don't have OFlash and OToadSong either you're probably either stuck breaking RodFire Rods or seriously looking at going to Karnak anyway, as while I'm sure some asian dude could figure out a way to defeat Shiva without OFire2 OR !Blue spells, I'm not going to try for you.

When you're done, time to get to Karnak. Try out Shiva versus the random encounters there; IceSoldiers will absorb Shiva's attack but that's all.

A thing to consider; a HammerMythril Hammer 2-Handed Berserker is capable of killing a Harpy (this is due to the fact that Axes only consider 25% of the target's Defense). So even if you don't want to flee the 2 x 1000 Gil, Drag spell and AccessoryElf Cloak are obtainable. It's going to cost you quite a lot of Phoenix Downs and luck, though.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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