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Final World: Enemy Encounters

Guide by  Djibriel
Contributor
Edited by  Death Penalty
Contributor

For completionists, there are a variety of enemies that you might have missed along the way, or some special items or magic for which you're looking. It's immensely time-consuming to wander the world in the hopes of lucking into them, so you can use this map to try to short-circuit some of the process. Click a square to see all the enemy encounters for that square.

Miscellaneous items: AxeDeath Sickle (rare Mykale steal), WhipDragon Whisker (rare Stingray drop), Dark Matter (common Stingray steal), SwordRune Blade (rare Stingray steal), Dragon Fang (rare Istory Lythos drop), StaffJudgement Staff (rare Istory Lythos steal), SwordDefender (rare Sea Devil steal), AccessoryAngel Ring (rare Vilia drop), AccessorySilver Specs (rare Vilia steal), KatanaMurasame (rare Rukh steal)

Blue magic: OMoon Flute, O1000 Needles, OLilliputian Lyric, OAero, OMighty Guard, OGoblin Punch, O????

The Overworld Map is divided into sixty-four squares, clearly in an 8x8 grid; each square is filled with a set of up to four possible monster formations for the sea, the grasslands, the forests and the desert. I shouldn't have to explain that even though the game has 'desert' encounters in a square filled with sea only, these are not relevant to you since you can't access it.

Generally speaking, some things can be said about overworld encounters. Forest encounters are the same as grassland encounters, except in places where old, weak monsters from the first part of the game appear. To the north, grasslands are inhabited by Spizzner, Frost Bulls and Istory Lythos monsters. In the middle, you already faced encounters filled with Elm Gigas, Triffids, Sleepys, Shadows, Pythons and Hedgehogs. In the southern half, Slugs, Gloom Widows and Mykales roam.

Centered, more or less, around the former location of Tycoon Castle, a large amount of 'old' monsters from when Bartz' world was still disconnected from Galuf's world can be found. Between these critters you can find Garula, who's apparently still alive after fleeing Walse like a big hairy tusked Judas. Grass Tortoises can be found at the grasslands on square F6, which is a great place for farming Turtle Shells. At the grasslands of squares B7 and E8 and the forests of F8, you can find the encounters from near Quelb before Exdeath merged the two worlds; you can still find Kornago frogs here to trade for a AccessoryKornago Gourd in Quelb.

Lots of people are looking for the Stingray, too. There's only one place to find him: square G3. You have only a 6% chance of encountering him per encounter, too.

So, here's the map. Click a grid square or select an enemy from the dropdown for more information.

 
A
B
C
D
E
F
G
H
1
2
3
4
5
6
7
8

Too Many Locations

This monster appears in grids .

Grid A1

Formations
58%
2
42%
2

Grid B1

Grassland
35%
1
35%
2
23%
2
6%
5
Sea
58%
2
42%
1
3

Grid C1

Formations
65%
2
35%
2

Grid D1

Formations
94%
1
6%
1
2

Grid E1

Formations
35%
1
2
35%
3
30%
1

Grid F1

Grassland
35%
2
35%
3
23%
1
2
6%
1
Sea
58%
2
42%
2

Grid G1

Grassland
35%
2
35%
3
23%
1
2
6%
1
Sea
58%
2
42%
1
3

Grid H1

Grassland
35%
1
35%
2
23%
2
6%
1
Sea
65%
2
35%
2

Grid A2

Grassland
35%
1
35%
2
23%
2
6%
5
Sea
94%
1
6%
1
2

Grid B2

Grassland
35%
1
35%
2
23%
2
6%
5
Sea
35%
1
2
35%
3
30%
1

Grid C2

Desert
35%
2
35%
1
2
23%
1
6%
1
1
1
Sea
58%
2
42%
2

Grid D2

Grassland
35%
1
35%
2
23%
2
6%
1
Sea
58%
2
42%
1
3

Grid E2

Grassland
35%
1
35%
2
23%
2
6%
5
Desert
35%
2
35%
1
2
23%
1
6%
1
1
1
Sea
65%
2
35%
2

Grid F2

Grassland
35%
2
35%
3
23%
1
2
6%
1
Desert
42%
5
35%
1
3
23%
1
Sea
94%
1
6%
1
2

Grid G2

Grassland
35%
1
35%
2
23%
2
6%
1
Sea
35%
1
2
35%
3
30%
1

Grid H2

Grassland
35%
1
35%
2
23%
2
6%
1
Sea
58%
2
42%
2

Grid A3

Formations
58%
2
42%
1
3

Grid B3

Grassland
35%
1
1
1
35%
1
23%
2
1
6%
1
1
1
Sea
65%
2
35%
2

Grid C3

Grassland
35%
1
35%
1
1
1
23%
1
1
1
6%
2
2
Sea
94%
1
6%
1
2

Grid D3

Grassland
35%
2
1
35%
2
1
1
23%
1
1
1
6%
2
2
Sea
35%
1
2
35%
3
30%
1

Grid E3

Grassland
35%
2
2
35%
2
1
23%
2
1
1
6%
1
1
1
Sea
58%
2
42%
2

Grid F3

Grassland
35%
1
1
1
35%
2
2
23%
2
1
6%
2
1
1
Desert
42%
5
35%
1
3
23%
1
Sea
58%
2
42%
1
3

Grid G3

Grassland
35%
1
3
35%
1
1
2
23%
4
6%
3
Sea
35%
3
35%
2
1
23%
1
2
6%
1

Grid H3

Grassland
35%
1
1
2
35%
4
23%
3
6%
1
1
1
Sea
94%
1
6%
1
2

Grid A4

Grassland
35%
1
1
1
35%
4
23%
3
6%
1
1
1
Sea
94%
1
6%
1
2

Grid B4

Grassland
35%
1
1
1
35%
1
1
1
30%
1
Desert
35%
4
35%
1
23%
1
2
6%
2
Sea
58%
2
42%
2

Grid C4

Grassland
35%
1
1
1
35%
1
1
1
23%
2
2
6%
2
1
Sea
58%
2
42%
1
3

Grid D4

Grassland
35%
1
1
1
35%
1
1
1
23%
2
2
6%
2
1
Sea
65%
2
35%
2

Grid E4

Grassland
35%
4
35%
2
1
23%
1
1
1
6%
1
3
Sea
94%
1
6%
1
2

Grid F4

Grassland
35%
1
35%
2
23%
3
6%
2
1
Forest
35%
1
1
1
35%
1
30%
3
Sea
94%
1
6%
1
2

Grid G4

Grassland
35%
3
35%
1
1
1
23%
1
3
6%
1
1
2
Sea
58%
2
42%
2

Grid H4

Grassland
35%
1
1
1
35%
1
3
23%
1
1
2
6%
4
Sea
58%
2
42%
1
3

Grid A5

Grassland
42%
1
3
35%
2
2
23%
2
Sea
65%
2
35%
2

Grid B5

Grassland
35%
3
35%
2
23%
4
6%
2
2
Desert
35%
2
1
35%
4
23%
2
6%
1
Sea
94%
1
6%
1
2

Grid C5

Grassland
35%
4
35%
2
2
23%
3
6%
2

Grid D5

Grassland
35%
2
2
35%
3
23%
2
6%
4
Sea
58%
2
42%
2

Grid E5

Grassland
100%
1
Forest
35%
1
35%
2
1
23%
2
6%
1
1
1
Desert
35%
2
35%
1
2
23%
1
6%
1
1
1
Sea
58%
2
42%
1
3

Grid F5

Grassland
35%
2
1
35%
2
23%
1
6%
1
Forest
35%
1
35%
2
1
23%
2
6%
1
1
1
Desert
35%
2
35%
1
2
23%
1
6%
1
1
1
Sea
65%
2
35%
2

Grid G5

Grassland
35%
1
3
35%
1
1
1
30%
2
Sea
94%
1
6%
1
2

Grid H5

Sea
94%
1
6%
1
2

Grid A6

Sea
58%
2
42%
2

Grid B6

Grassland
35%
2
35%
4
23%
2
2
6%
3
Sea
58%
2
42%
1
3

Grid C6

Grassland
35%
3
35%
2
23%
4
6%
2
2
Sea
65%
2
35%
2

Grid D6

Grassland
35%
2
35%
4
23%
2
2
6%
3
Sea
94%
1
6%
1
2

Grid E6

Grassland
100%
5
Forest
35%
1
1
35%
3
23%
1
6%
1
Sea
94%
1
6%
1
2

Grid F6

Grassland
35%
2
35%
1
2
23%
1
1
6%
1
1
1
Forest
100%
1
Sea
58%
2
42%
2

Grid G6

Grassland
35%
1
3
35%
1
1
1
30%
2
Sea
58%
2
42%
1
3

Grid H6

Sea
65%
2
35%
2

Grid A7

Sea
94%
1
6%
1
2

Grid B7

Grassland
35%
2
1
1
35%
3
23%
1
2
6%
2
1
1
Sea
94%
1
6%
1
2

Grid C7

Grassland
35%
4
35%
2
2
23%
3
6%
2
Sea
58%
2
42%
2

Grid D7

Grassland
35%
2
2
35%
3
23%
2
6%
4
Sea
58%
2
42%
1
3

Grid E7

Sea
65%
2
35%
2

Grid F7

Grassland
35%
1
1
1
35%
2
1
30%
2
2
Sea
94%
1
6%
1
2

Grid G7

Grassland
35%
1
3
35%
1
1
1
30%
2
Sea
94%
1
6%
1
2

Grid H7

Sea
58%
2
42%
2

Grid A8

Sea
42%
2
35%
4
23%
1

Grid B8

Sea
65%
2
35%
2

Grid C8

Sea
94%
1
6%
1
2

Grid D8

Grassland
35%
2
35%
1
1
1
30%
1
3
Sea
35%
1
2
35%
3
30%
1

Grid E8

Grassland
35%
2
1
1
35%
3
23%
1
2
6%
2
1
1
Sea
58%
2
42%
2

Grid F8

Grassland
35%
2
35%
1
1
1
30%
1
3
Forest
35%
2
1
1
35%
3
23%
1
2
6%
2
1
1
Sea
58%
2
42%
1
3

Grid G8

Grassland
35%
2
35%
1
1
1
30%
1
3
Sea
65%
2
35%
2

Grid H8

Sea
94%
1
6%
1
2
Caves of Narshe: Final Fantasy V
Version 6
©1997–2017 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.