Final Fantasy V Job Classes
"Trainers whose open hearts and strong wills allow them to capture and control enemy monsters."
Calm magic beasts.
Notes: Sets Stop, but NEVER works on creatures with a Magic Beast nature. Unblockable. This is a bugged command, as the intention obviously was to affect Magic Beasts only.
Take control of a monster.
Notes: Allows the character to control the mind of an opponent, making it fight for you.
Gain the ability to wield whips.
Notes: Gives the character base Freelancer Strength + 37 and base Freelancer Agility + 25 and allows the character to equip Whips.
Capture a weakened monster.
Notes: Allows the character to catch and subsequently release monsters to remove and attack monsters on the battlefield.
The Beastmaster revolves around three major things which distinguish the Job from any other. First off, there's the Whip. Whips are often fairly powerful, always Back Row OK and either cast an additional spell or attempt to Paralyze the target. This is awesome, though damage output is often sub-par.
Job Ability Summary
!Control is one of the greatest abilities the game has to offer, and you don't even need to be a Beastmaster to make use of it. !Control lets you control a monster. This keeps them from attacking you (which is more useful the stronger the creature is) and allows you to pick an attack from their Control attacks and set a target for it. This is most useful for learning elusive Blue spells, but there are monsters that are undefeatable by normal standards if it hadn't been for !Control. The Hypno Crown, available to Mages and Clothes Jobs, boosts the success rate of !Control.
!Catch as an ability will likely never venture outside of the Beastmaster's grasp, since it is made so much better by the Kornago Gourd, an Accessory only that Job can equip (the Mime and Freelancer can make use of !Catch though, in specific circumstances). !Catch basically comes down to you hunting a monster somewhere, going through the trouble of bringing it down to its knees, Catching it (thereby losing its dropped item and Exp. gain), then keeping it around until you can Release it versus a boss for major damage. It's a great cannon, but a pain to keep loaded.
The only thing the Beastmaster does that is not sweet is !Calm, which is just irrelevant. It's bugged; it was supposed to work on Magic Beasts, but now all it does is not work on Magic Beasts and work on everything else. It sets Stop for a very small period of time; too small a time to keep a subject properly subdued. Since the Stop spell is already around when you get this ability and is much better in every way (longer duration, affects every kind of target), !Calm is useless.
Transfer to Freelancer
Nothing to see here.