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Final Fantasy V Job Classes

Jobs


Time Mage

Time Mage

Vital Statistics

"Masters of space and time, these mages easily bend all dimensions to their will."

Base Stats
Strength
Agility
Vitality
Magic Power
-5
2
-3
24
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
!Time (Level 1)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 14 and allows the character to cast level 1 Dimension Magic.
10/10
2
!Time (Level 2)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 16 and allows the character to cast level 2 Dimension Magic.
20/30
3
!Time (Level 3)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 18 and allows the character to cast level 3 Dimension Magic.
30/60
4
!Time (Level 4)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 20 and allows the character to cast level 4 Dimension Magic.
50/110
5
!Time (Level 5)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 22 and allows the character to cast level 5 Dimension Magic.
70/180
6
!Time (Level 6)
Action
None
Perform time magic.

Notes: Gives the character base Freelancer Magic Power + 24 and allows the character to cast all Dimension Magic.
100/280
7
Equip Rods
Support
Equip
Gain the ability to wield rods.

Notes: Allows the character to equip Rods, Staves and the Flail & Morning Star.
250/530
Location
Walse Tower

Job Description

The Time Mage performs as a lesser Black Mage would; Magic Power is lower by a fair bit and !Time has trouble dealing damage, meaning that you're stuck setting something like !Black or !Summon as your secondary ability. The Time Mage can, however, equip Rods and thus have enough damage potential as long as you make sure they can cast spells to deal damage in the first place. You won't be disappointed by the Time spell list, though their worth is far more clear in longer battles where buffs and debuffs make the difference.

Job Ability Summary

Equip Rods, to start with that, is worthless. It would be needed if there was a Job with respectable Magic Power and elemental options that would otherwise lack any means of boosting elements. There is no such thing. A Ninja or Beastmaster could stand to boost their Scrolls or Released monster attack, but the Ninja is better off with an ability to boost Magic Power and the only monsters worth Catching and Releasing are those who use the non-elemental Strong Fight anyway.

!Time is a great skillset to set on Black Mages and Summoners, as it gives them buff and debuff options in addition to the standard spell violence. Since such a large part of !Time doesn't depend on the caster's Magic Power or elemental boosting, !Time is the only skillset that works well on any Job; Monks could use it and be glad they did (though lay off the OComet spells).

Transfer to Freelancer

Nothing. The Magic Power boost isn't too hot, other stats don't do anything and the Time Mage has no inherent abilities. !Time is a great second spell set for a Mime, though; together with !Dualcast and either !Black or !Summon, !Time is an essential cogwheel in the Magical Mime Machine of Massacre.

Equipment

Types: Weapons Armor Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2017 Josh Alvies (Rangers51)

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