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Final Fantasy V Job Classes

Jobs


Oracle

Oracle

Vital Statistics

"Soothsayers who can predict natural disasters - and direct them at foes."

Base Stats
Strength
Agility
Vitality
Magic Power
-9
-1
-4
36
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
!Condemn
Action
None
Sentence a target to the effects of different spells.

Notes: Ten spells from the White and Black school can be cast for no MP cost, but with a timer that depends on the Oracle Job level of the caster. Doesn't work on Heavy targets.
20/20
2
!Predict
Action
None
Foretell cataclysms.

Notes: Randomly does stuff depending on the caster's last digit of MP and the target's last digit of HP.
50/70
3
ABP Up
Support
Innate
Gain one and a half times the ABP per battle.

Notes: Gives the character 150 % normal ABP gained after a battle.
150/220
4
Read Ahead
Support
Innate
Easily evade enemies.

Notes: Sharply decreases random encounter rate.
300/520
Location
Sealed Temple

Job Description

The Oracle has the highest Magical damage output in the game! Sadly, this feature is immediately gimped by the fact it needs another action ability to really damage anything. Also, it cannot equip Rods or Bells. It has really crappy stats on the physical side, but all you really need to do is give the Oracle either !White 6 (OHoly) or !Summon 5 (Bahamut/Leviathan) and you won't regret using one.

Job Ability Summary

!Condemn is just really crappy. It doesn't take any MP, never misses and can be used regardless of Silence, Toad or Reflect on the target. On the other hand, even the fastest timer of 10 increments is too slow. The only mildly useful feature is Doom, which kills when the timer reaches 0. It's like a Death Potion, only it sucks. Theoretically, it is best used on a Summoner with the RodMagus Rod, but in practice it is best used not at all. Read Ahead is nice if you want to explore dungeons as unhindered as possible; it's more a gameplay feature than a strategic support ability, much like Sprint and Lure.

Transfer to Freelancer

!Predict deserves its own paragraph. It's only useful in the longer battles, as it won't execute at all in shorter battles. You can really only use a 'safe' prediction 40% of the time and its power is quite random. The sheer ingenuity of the ability intrigues me, as well as the fact you really need to have no friends at all to learn how to use this command. I feel this ability stinks, but it's fun to toy around with it. If you must use it, it's best used on a character with a broad selection of elemental-boosts, so those with Rods or the BellRune Chime will work. Note that damage here comes from level only, so Magic Power is irrelevant; a Monk could do it as effectively as an Oracle.

Equipment

Types: Weapons Armor Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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