Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
MediatorWarrior who battles by talking to the enemy. Uses clever 'Talk Skill'. Monster Lang. ability | ![]() |
Vital Statistics
Prerequisite Classes | Oracle Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 6 | 5 | ★★ / ★★★ | ★★ / ★★★ | ★★★ / ★★ | ★★★ / ★★★★★ | ★★★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Talk Skill Mediator Job command. Manipulates enemies with smooth talking. | ||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | Speed | Points | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invitation | Word skill tricks enemy into becoming an ally. | 3 | 1 | 3 | Enemy | Now | 100 | ||||||||||||
Persuade | Word skill used to ask enemy to wait its turn to act. Resets the CT count. | 3 | 3 | 1 | Now | 100 | |||||||||||||
Praise | Word skill raises Brave level by complimenting the target and raising their confidence. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Threaten | Word skill lowers Brave level by frightening target. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Preach | Word skill used to raise Faith by preaching of the miracles of God. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Solution | Word skill used to lower Faith by preaching about other secular theories. | 3 | 3 | 1 | Now | 200 | |||||||||||||
Death Sentence | Word skill foretells the enemy's death. | 3 | 1 | 3 | Now | 500 | |||||||||||||
Negotiate | Word skill used to negotiate with enemy and receive gil. | 3 | 3 | 1 | Enemy | Now | 100 | ||||||||||||
Insult | Word skill used to upset enemy with curses and abuse. | 3 | 1 | 3 | Now | 300 | |||||||||||||
Mimic Daravon | Word skill used to put enemy asleep with boring stories. | 3 | 2 | 3 | Now | 300 |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | Finger Guard | Evade word attacks. Trigger: word skills. | Word Skills | 300 | |
Support | Equip Gun | Equip gun regardless of Job. | N/A | 750 | |
Support | Train | When enemy becomes terminal, force them into becoming allies. | N/A | 450 | |
Support | Monster Talk | Speak with monsters and use 'Word Skill' even if not a Mediator. | N/A | 100 |
Subjective Analysis
Mediators are an interesting class, choosing to fight the enemy with words. When words fail (as they often do) they have a fun backup: guns. They have decent HP but are not nearly as good with magic as their predecessor classes. They are fairly easy to unlock, though, and start using early on.
Invitation is a key ability here, and is really cheap. It allows you to charm an enemy into your party, and is key in the poaching process or to get good equipment without relying on theft. Mimic Daravon is also a great ability, putting a group of enemies to sleep. The rest of their action abilities are quite worthless in a basic playthrough, unless you want to raise permanent brave and faith levels with Praise and Preach. Equip Gun is expensive but unlocks some truly hilarious (and effective!) builds, especially if you can acquire the magic-based guns late in the game.
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Version 6
©1997–2025 Josh Alvies (Rangers51)
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