Final Fantasy Tactics Job Classes
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
SummonerWarrior calls illusionary monsters, spirits of the highest rank. Uses 'Summon Magic', a special contract with the spirits. | ![]() |
Vital Statistics
Prerequisite Classes | Time Mage Level 2 | ||||||||
Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
Attack | Magic | HP | MP | Speed | |||||
3 | 3 | 5 | 5 | ★ / ★★★★★ | ★★★★★ / ★★★ | ★★ / ★★★★★ | ★★★★★ / ★ | ★ / ★★★ |
Basic Skillset Note: Click each skill name for more detailed information. | Summon Magic Summoner Job command. Magic that summons illusionary monsters, spirits of the highest rank. | ||||||||||||||||||||||
Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | MP Used | Speed | Points | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mogri | Summon monster cures target's wounds with pure wind and restores HP.
Quote: "Kupo! Round and round you go! Moogle!" | 4 | 2 | 3 | Ally | 8 | 50 | 110 | |||||||||||||||
Shiva | Summon monster breathes on the enemy with extremely cold breath.
Quote: "Wind, fade to silence and light, give us power! Shiva!" | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | |||||||||||||||
Ramuh | Summon monster mercilessly pours lightning shower on enemy.
Quote:"Master of creation, impart thy help! Ramuh!" | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | |||||||||||||||
Ifrit | Summon monster rains a blazing inferno down upon the enemy.
Quote: "King of flames, bear down upon the enemy! Ifrit!" | 4 | 2 | 3 | Enemy | 24 | 25 | 200 | |||||||||||||||
Titan | Summon monster overturns the earth by striking it with a powerful blow.
Quote: "Bear down with land energy! Titan!" | 4 | 2 | 3 | Enemy | 30 | 20 | 220 | |||||||||||||||
Golem | Summon monster shares part of ally's damage. Evades physical weapon damage.
Quote:"Earth-minded soul, protect us! Golem!" | Auto | 0 | Ally | 40 | 34 | 500 | ||||||||||||||||
Carbunkle | Summon monster protects allies by reflecting magic attacks with ruby light.
Quote: "Impart light to fight our holy war! Carbunkle!" | 4 | 2 | 3 | Ally | 30 | 25 | 350 | |||||||||||||||
Bahamut | Summon monster unleashes a devastating breath attack.
Quote: "Scorch with dragon flame! Bahamut!" | 4 | 3 | 4 | Enemy | 60 | 10 | 1200 | |||||||||||||||
Odin | Summon monster charges through enemies on the back of a dragon-horse.
Quote: "Slash away with the Land's fury! Odin!" | 4 | 3 | 4 | Enemy | 50 | 12 | 900 | |||||||||||||||
Leviathan | Summon monster engulfs the battlefield with a huge water swell.
Quote: "Sea fang, attack with water power! Leviathan!" | 4 | 3 | 4 | Enemy | 48 | 12 | 850 | |||||||||||||||
Salamander | Summon monster burns battlefield with scorching red flame.
Quote:"Evil flames, entrust your power to us! Salamander!" | 4 | 2 | 3 | Enemy | 48 | 12 | 820 | |||||||||||||||
Silf | Summon monster mutes enemy with the spirit of leaves in the wind.
Quote: "Windy god, strike enemies silent! Silf!" | 4 | 2 | 3 | Enemy | 26 | 20 | 400 | |||||||||||||||
Fairy | Summon monster restores ally's HP.
Quote: "Shiny crystal light, energize! Fairy!" | 4 | 2 | 3 | Ally | 28 | 25 | 400 | |||||||||||||||
Lich | Summon monster born from darkness, dwells in the bowels of hell.
Quote: "Death song, death door, death river awaiting! Rich!" | 4 | 2 | 3 | Enemy | 40 | 12 | 600 | |||||||||||||||
Cyclops | Summon monster sunders the battlefield in the wake of its catastrophic onslaught.
Quote: "Scatter frozen blades of air! Clops!" | 4 | 2 | 3 | Enemy | 62 | 12 | 1000 | |||||||||||||||
Zodiac | Summon monster focuses star light energy, and unleashes it in a blazing beam of destruction.
Quote: "Attack by the master of commandments! Zodiac!" | 4 | 3 | 4 | Enemy | 99 | 10 | N/A |
Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
Reaction | MP Restore | Restore HP when terminal. Trigger: Critical. | Critical Status | 400 | |
Support | Half of MP | MP used when casting magic is half. | N/A | 900 |
Subjective Analysis
Summoners are quite the mixed bag. Their abilities are incredibly powerful, but most of the higher-level abilities are incredibly expensive and slow, making the Time Mage's support ability Short Charge a necessity. They are probably overall the most vulnerable class in the game with bad speed and HP. However, their spells do have wide area of effect, and they are smart enough to avoid hitting unwanted targets, so they can be used in tight spaces.
Moogle and Fairy are quite nice support summons, making the Summoner a decent if slow healer. Golem works well on the defensive side, absorbing physical attacks for the entire party. As for its offensive spells, consider Titan, Cyclops, Odin if you have Short Charge. It should also be noted that Zodiac, the most powerful summon in the game, can be used by summoners, but only by being hit by it from Elidibs in the Deep Dungeon. Half of MP is also a great ability to get for your higher-level magic users.
Jobs | |||
Archer | Bard | Calculator | Chemist |
Dancer | Geomancer | Knight | Lancer |
Mediator | Mime | Monk | Ninja |
Oracle | Priest | Samurai | Squire |
Summoner | Thief | Time Mage | Wizard |
Version 6
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