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Final Fantasy Tactics Job Classes

Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Squire

Basic job for all units. The starting point to becoming a fine warrior.
Squire

Vital Statistics

Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
4365★★★ / ★★★★★★★ / ★★★★★★★ / ★★★★★ / ★★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Basic Skill
Squire Job command. Not showy, but filled with the basic elements of action during battle.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusSpeedPoints
AccumulateCharge up one's power to raise physical attack power.Self01Now300
Dash Run into enemy with one's body.111Now80
Throw StoneThrow stones at a distant enemy.401Now90
HealRecover from abnormal status effects.121Now150
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionCounter TackleCounter with dash attack. Trigger: Physical Attack.Physical Attack180
SupportEquip AxeEquip axe regardless of Job.N/A170
SupportGained JP UpN/A200
SupportMonster SkillTarget friendly monster within aN/A200
SupportDefendDefend and prepare for attack. Select act command, Defend'.N/A50
MovementMove +1Increase movementN/A200

Subjective Analysis

The base starting class for most front-line fighting units, referred to in the game (well, also kinda in world history, too) as Knights in training. They are respectable fighters early in the game, but are quite weak compared to most of the other fighting classes.

Squires have very few sophisticated abilities, but some of its abilities are extremely important for early character growth. Accumulate, Gained JP Up, and Move +1 are all key abilities for the early part of the game. Really, Accumulate in particular has valid use cases in almost every battle if you want to stick with it. Monster Skill is also useful for later in the game if you use monsters in your party. Counter Tackle is cheap and not a bad counter at the beginning of the game.

Equipment

Types: Weapons Armor Headgear



Jobs
Archer Bard Calculator Chemist
Dancer Geomancer Knight Lancer
Mediator Mime Monk Ninja
Oracle Priest Samurai Squire
Summoner Thief Time Mage Wizard


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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