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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

2.14: Iifa Tree

Enemies: Zombie, Stroper, Dracozombie, Soulcage

Treasures: δPhoenix Down, δHi-Potion, δEther, δRemedy, δElixir, δRuby, δHealing Rod, δLamia's Flute, δBrigandine

Upon entering, Eiko will open the place up and get a δRuby accessory, which can teach Carbuncle to Eiko. This is her most durable skill, as it changes its effect based on certain accessories.

Oh, and you can kill Stropers by throwing a δSoft on them - they're Stone types, so that instantly does them in. Regarding the other monsters, they're zombie-type and can die instantly by a Life spell. Should help you out a bit presuming you have the MP.

Optional: Blue Magic Update

Enemy to Eat
Blue Magic Learned
Roulette (randomly inflicts Death on an enemy/ally)
LV5 Death (deals Death to enemies w/ levels divisible by '5')

Quina's not here, though, so the Blue Magic stuff will have to be put off for now. More


Follow the roots six screens to where Mocchi is; give him the letter if you remembered to get it from Mogryo. Past him is an odd thing that turns out to be an elevator, taking everyone deeper inside the tree…

In the second screen down the roots, look for an offshoot with the option to "push something." Do so to drop a δPhoenix Down chest. There's a δHi-Potion on your descent, too. The third screen down, look on the left side where the there's a hidden switch - this drops a δHealing Rod chest in the area right before.

Around the downward-spiral path's first twist, keep some eyes peeled for an δEther in a blind spot. The treasure chest in plain sight is a δLamia's Flute and a δRemedy is half-hidden left of it. Exit to the south when done.

There's a weird leaf-shaped thing here, which turns out to be an… elevator! Yes, that seems to be everything's function around here. While taking it down there are a few mandatory battles - first's a Zombie trio, second's just one Dracozombie. Life / δPhoenix Down / other curative magic is a good strategy for these battles.

Equip Body Temp on everyone!

At the bottom, there are a few items to collect. There's an δElixir by the first stairway and a δBrigandine on the lower level, in a blind spot. Inspect the "(?)" left of where Vivi/Eiko are standing to cue up some scenes. Tonight's the night for a boss fight done right!

Soulcage
Soulcage
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Undead
26
9765
862
3800
0
37
14
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
4
14
10
5
24
14
22
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δOak Staff
Slot 2: δMagician Cloak
Slot 3: δBrigandine
Slot 1: δPhoenix Pinion
Slot 2: δElixir
Slot 3: δElixir
Slot 4: δElixir
♥Antlion
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
Shadow
FireHoly
Status Immunity
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Two words of advice: first, don't use fire - this only makes it catch on fire and use its "Fire Blades" attack on everyone. Second: it's undead, so you can kill it instantly with the Life spell. You will probably want to swipe that δBrigandine its holding, though, which will be useful in a while… If ya want to go to take the RPG moral highroad in beating this guy, inflict Darkness/Slow and pound it with Bio / Cura and physical attacks. Remember that if "Mustard Bomb" works and someone's inflicted with Heat, they will knock themselves out if any command is selected; just let it wear off before you do anything with those characters.

Afterwards, it's back to Madain Sari… I suggest having Zidane learn the 'Distract' ability (from "Black Belt" accessory).

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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