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Final Fantasy VII Walkthrough

Edited by  Tiddles
Site Developer

2.13: Cid's Dream Come True

Written by  Mr Thou
Former Staff Writer / Forum Moderator

Take Cid on your team (if you don't, he will force himself in later on, so you might as well put him on the team in the first place to save time later) and fly off to Rocket Town. On the way to the launchpad, some guards will try to stop you, but the real opposition will come from one of the Turks, no less than Rude himself.

Turks: Rude (2/Rocket Town)
[Image]
Level
HP
MP
Attacks
42
9000
240
Punch, Grand Spark, ★MBarrier, ★Bolt2, ★Cure2
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
EXP
AP
Gil
Location
3400
80
3000
Rocket Town
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Don't forget to equip OSteal to loot δZiedrich from him, which is a valuable armor. Other than that, nothing to say about this fight really, it should pose no problem.

After a beautiful cutscene of the takeoff, you'll be back into your mission, which is to take the Huge Materia stored inside the rocket's head. Before that, you will have to decypher a four-digit keycode, with only Cid's confused hints as to which buttons to press. The correct combination is OK, Switch, Cancel, Cancel (for Playstation users, regardless of your buttons' configuration, the code will always be Circle, Square, Cross, Cross). Also, be aware that Cid will make a snide comment about your knowledge of the code if you enter it on your first try.

Whether you take back the Huge Materia or not, the outcome will be the same: after a cutscene the party ends up in the airship. A little brainstorming will occur, after which the decision will be made to go back to Cosmo Canyon and visit Bugenhagen.



Chapters
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2017 Josh Alvies (Rangers51)

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