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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

1.8: The Torna Canal

Enemies: Sucker, Octokraken, Karlabos

The monsters of the Torna Canal only attack females, as a Tule NPC was kind enough to mention. However, for some odd reason this appears to include Faris as well, so while Lenna will be glad to spread some of the violence I don't think a pirate captain would like to be viewed as a woman by anything. No matter; he gets to mercilessly slaughter them so it's all gravy.

Suckers merely use physicals while sometimes using !Ten Arms, which is a stronger physical. They're weak to Lightning-elemental attacks, so the Black Mages' OThunder spells take good care of them, killing them all in one hit even when multi-targeted. They'll only target Lenna and Faris, and whenever both are dead, they'll simply stop attacking altogether.

The same goes for Octokraken, but this one is a tad more dangerous; not only does it not have an elemental weakness, it will also randomly use an attack called Electrocute every second turn which deals about 70 damage to a single (female) target. Take them out as quickly as possible and you shouldn't see it in action. Its special is called !Eight Arms and deals 1.5x damage.

Obviously, the knowledge that only two of your characters are going to be hit is an advantage. If you have less than four AccessoryLeather Shoes, give them to Lenna and Faris. The monsters aren't powerful enough to warrant extreme caution such as making both Lenna and Faris Knights and using !Guard continuously while Bartz and Galuf clear out the field; just keeping an eye on your HP will suffice.

The Torna Canal is the only passage to Walse, and it's a dangerous one. The power of the Wind Crystal was used to seal away a specifically powerful monster, and since the wind has grown weak monsters have been flooding into the canal. Gosh, here's hoping we don't run into them! The entrance to the Torna Canal lies to the south-east of the Wind Shrine, but honestly, it's not very hard to find.

Bartz will whip out Zok's key and open the gates for you. Lenna's obviously stupefied. Torna Canal, like so many ambitious young canals of our time, is a straightforward sailing route. You might be humored to find that the Thief's Sprint support ability and your normal dashing both work in tandem with Syldra so you can sail twice as fast :P.

After a 90 degree turn downwards, a whirlpool will appear, apparently caused by *gasp* the powerful creature that was sealed here by the power of the Wind Crystal. Syldra's having trouble coping with the stream and succumbs to the power of the vortex. Out comes the boogie man.
Karlabos
Karlabos
Bestiary #244
Type
Level
HP
MP
Gil
EXP
Speed
None
5
650
100
0
0
30
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
4
0
0
0
10
0
Stolen Items
Dropped Items
Common: Tent
Common: Tent
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
None
Lightning
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOld
 
Strategy
 
Watch out for Tail Screw and try to heal quickly after each one. The best damage will come from Black Mages with OThunder or Blue Mages with OAero or OGoblin Punch if your caster is level 5.
 


Karlabos' most dangerous attack is called Tail Screw. It reduces the HP of a character to a random single digit. Whenever this happens, a OCure spell or a Potion is in order ASAP. Karlabos isn't too hard of a boss, and unless you're slamming your head on the controller in a particularly bizarre fashion the worst that can happen in this battle is a single character dead due to a Tail Screw/ physical combo.

The Black OThunder spell is the prime damage dealer in this battle, while any character with the Barehanded ability will make great use of it too. All other attacks come far behind. Should a character with the !Blue ability find him- or herself at level 5, OGoblin Punch deals extreme amounts of damage, otherwise OAero is the superior attack. You can Steal a Tonic, which may not even be worth your turn. You'll get a Tent after the battle.

It seems the tentacled tormentor is still alive, and even in its damaged state it's much more powerful than Syldra. Your ship will be unable to fully cope with the continued onslaught.

The ship now merely floats along...

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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