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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

1.35: Wrapping Up: Karnak Meteorite and Titan

Enemies: Titan

While the girls mourn over their deceased father, Galuf decides to return to his world. A three-man party is left behind to find a purpose in a dying world. It takes but one quick land anywhere on the Overworld Map to convince the trio to disregard Galuf's words.

Now that the former King of Tycoon, Alexander Tycoon has died, a new cutscene has opened up at Tycoon Castle. Entering the castle will have the chancellor ask you if you want to spend the night again; in the night, there's character development and all that jazz.

Cid and Mid should know what to do. Traveling over to the Catapult will inform you of the fact they're traveled to Tycoon meteor to return the Adamantite to its former place. Or, you could just travel to Tycoon meteor right away, they'll be there even if you don't read the letter they've left behind.

A new mission presents itself, courtesy of Cid and Mid: travel to the meteorites of Walse (the one the golden warrior traveled in), Karnak (the werewolf) and the one which crashlanded near the ruined city of Gohn (Krile's meteorite) and let Cid and Mid work their mojo.

All three meteorites hold their own kind of trouble, so be sure to prepare. The next order is kinda important to follow, so listen well. The monster we'll face to obtain the power of Karnak's meteorite knows a powerful Earth-elemental attack we can protect ourselves against by allowing ourselves to Float. And how would we go about doing that? There are two options. OConfuse a Gaelicat and it might cast OFloat on your party. Control one and make sure it does! Also, if you have played around with your new Chemist enough to have gained the !Mix ability, Mix an Antidote and Maiden's Kiss to create Levitate, which sets Float on a single character.

Now, travel to Karnak Meteorite. Gadzooks! It turns out this meteorite has been swarmed by monsters! Yoink! Up to us to clear out the fallen wishing star. Inside is the nest of the a summoned monster, which is the reason I brought you here in the first place. Make sure to Save on the Overworld Map, and bring a Thief.
Titan
Titan
Bestiary #264
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
1
2500
2000
0
0
25
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
7
0
10
10
0
0
Stolen Items
Dropped Items
Common: Potion
Rare: HammerGaia Hammer
Common: Hi-Potion
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
Earth
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOld
 
Strategy
 
Try to have a way to set Float on your party to protect against Titan's Earth-based attacks. OSlow and OStop will help, and you can use Remora to set Paralyze.
 



Titan is a muscle-head, obviously. Physical attacks aren't your main concern, and while Earth Shaker can deal around 500 damage to all characters, you should have been able to circumvent all this drama with Gaelicats or Float. A Time Mage on your side can really help you out by setting OSlow and OStop on Titan, and Summoners can set Paralyze with the Remora's Constrict attack. It is not a difficult battle.

Remember the Berserker with the AxeDeath Sickle? Titan's AxeGaia Hammer is even more powerful. It has 15 more Battle Power (30 with Two-Handed), deals the same amount of damage from the Back Row (even though it doesn't say so) and has a 25 % chance of using a Earthquake attack, which is a multi-target Earth-elemental attack. Coming from the Berserker's Magic Power (which should be around the neighbourhood of 1) it'll deal around 500 damage to all; this could potentially be doubled for a character with a Mage's Magic Power. A Berserker helped out by !Summon... what will they think of next? Note that the AxeGaia Hammer boosts Earth-elemental attacks by 50%.

Titan's Gaia's Wrath attack, in the meantime, deals a lot of Earth-elemental damage to everything that's not Floating. ArmorGaia Gear you may have equipped and the AxeGaia Hammer which you are very unlikely to have equipped on a Summoner both boost it's power by 50%, making it a tremendous force surpassing every other alternative.

Next meteorite: Walse?

Caves of Narshe: Final Fantasy V
Version 6
©1997–2019 Josh Alvies (Rangers51)

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