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Final Fantasy VII Walkthrough

Edited by  Tiddles
Site Developer

1.32: Sandy Badlands

Written by  Elena99
Former Writer & Fanfiction Editor
Enemies: 2-faced, Bandit, Dyne
Enemies: (Outside main prison area) Death Claw (Enemy Skill: ★Laser), Bullmotor (Enemy Skill: ★Matra Magic), Land Worm, Cactuar, Griffon

You're now in the Corel Prison; don't mind the NPC that follows you around, he's just being a pest. Keep in mind that there are random enemy encounters here, and there is a save point if you head down, after trying to talk to Barret.

Talk to people, then go into the wooden house. Barret tells you what happened 4 years ago, to him, Dyne, and Corel.

If you go down to the other house, you find a general store. Head up and left, then down to the Shinra truck and enter. You can rest for free by going in near the front tires, too.

Now you need to go into the door left of the Shinra logo and talk to the man. He gives you information; now you need to find the Boss. Go out, up, past the save point, and keep heading up. Take a left, then continue up. Veer right when you get to the gates, and go up through the wrecked cars. Make sure Barret is well-equipped for a one-on-one.

From here, get ready to meet:

Dyne
[Image]
Level
HP
MP
Attacks
23
1200
20
Needle Gun, S-Mine, Molotov Cocktail
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
600
55
750
GS Prison Desert
Immune to Status
Notes
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
You need to be aware of Barret's HP and MP, and get a feel for how many turns Barret can take before he needs to cure. Dyne attacks quickly, so dont let Barret get below 250-300HP. Regular attacks, limit breaks, and the ★Flame Thrower enemy skill do well enough against him, as well as ★Fire2.


Chapters
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)

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