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Final Fantasy VII Bosses

Enemies | Bosses | All

Air Buster
[Image]
Level
HP
MP
Attacks
15
1200
0
Counter Attack, Big Bomber, Rear Gun
Absorbs
Blocks
Strong Against
Weak Against
 
 Earth  Gravity
 
 Lightning
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
180
16
150
Reactor
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Darkness, Transform, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Airbuster splits your party into two; Cloud to one side, Tifa and Barret to the other. It’s best to use ★Bolt on him, and limit breaks or physical attacks. Be sure to heal periodically, as some of his attacks can do a fair amount of damage.
 
Aps
[Image]
Level
HP
MP
Attacks
18
1800
0
Sewer, Tsunami Tail
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
240
22
0
Sewers
Immune to Status
Notes
 
 
Strategy
 
This boss uses attacks that take advantage of the yucky, probably toxic sewer water around you. He can do a lot of damage if you don’t take care to heal. Use OLightning magic, and make sure you have OCover materia on Cloud so that he can take more damage, and use his limit break more often.
 
Bad Rap Sample
[Image]
Level
HP
MP
Attacks
34
11000
120
Big Fang, Ibil Poision
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
2000
150
2200
Midgar
Immune to Status
Notes
Return, Confusion, Silence, Transform, Berserk, Poison, Paralysis
 
Bizarro-Sephiroth
[Image]
Level
HP
MP
Attacks
61
Variable; see Notes
Unknown
Bizarro Energy, ★Bolt3, ★Quake3, ★Demi3, Stigma
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
0
0
0
????
Immune to Status
Notes
 
There are many variables that go into generating the HP of this version of Sephiroth. To learn more, visit FF:OSG.
 
Strategy
 
Bizarro-Sephiroth has multiple parts, and each of them must be destroyed. The problem is that each part can be revived by the others, so you should stick to using multiple-target spells and summons (avoid using any fire-based spells, as two parts absorb this element. This means that you can use ★Trine or ★Aqualung, but not ★Magic Breath). You can also choose to go at various parts with single target spells, but with the risk of seeing your efforts go to waste if this body part is revived afterwards.
Two of the parts of Bizarro-Sephiroth are invicible: the main body and the core. What’s worse is that the core uses the Bizarro Energy move, that heals itself for 6000 HP. However, when you managed to kill the other vulnerable parts, you’ll get a message stating that the core is weakened, meaning that it’s susceptible to attacks. Kill it, then kill the main body to finish the battle.
If you have two parties, you can prevent Bizarro-Sephiroth from using the Bizarro Energy. Just switch to the other team after you killed one body part: when facing this team, Bizarro-Sephiroth will not use the Bizarro Energy. You will, however, need to change teams again to deliver the final blow to the main body.
 
Bottomswell
[Image]
Level
HP
MP
Attacks
23
2500
100
Tail Attack, Moonstrike, Big Wave
Absorbs
Blocks
Strong Against
Weak Against
 
 Earth
 
 Wind
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
550
52
1000
Junon Harbor
Immune to Status
Notes
Return, Confusion, Silence, Transform, Stop, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Bottomswell is a large creature who floats above the water, does Tail Attack (attacks one character) as well as Moonstrike (attacks one character for more damage), Big Wave (attacks all characters, including Bottomswell, less damage on each than the one person attacks) and an attack that puts your character in a bubble, slowly draining life. Keep in mind that he's long range, so you'll be mostly using magic and your OChoco/Mog summon.
 
Carry Armor
[Image]
Level
HP
MP
Attacks
45
24000
200
Lapis Laser
Absorbs
Blocks
Strong Against
Weak Against
 
 Poison  Gravity
 
 Fire
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
2800
240
4000
Underwater Reactor
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Slow, Darkness, Tranform, Stop, Berserk, Poison, Paralyse, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Be cautious with this boss group, and keep your healer active and well. Pound on them with physical attacks, as well as OFire and OLightning. If you can, OTime your healer as well as your best physical fighter. As usual, the Big Guard and Regen/All combo is very helpful.
 
Chekhov
[Image]
Level
HP
MP
Attacks
34
5000
210
Absorb
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
2900
50
0
Wutai Pagoda
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate
 
Strategy
 
She's not so tough, really. Equipping a δJem Ring will keep you from being paralyzed by her Stare Down attack and make your life a lot easier. Start with a dose of ★Barrier and ★Haste, and since she moves so slow, it'll be that much easier. Anything goes as far as attacks, too, so just unload everything on her and watch her fall.
 
CMD Grand Horn (Lv19)
[Image]
Level
HP
MP
Attacks
19
2000
100
Poison Breath, Grand Attack
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
200
20
2400
Fort Condor
Immune to Status
Notes
Sleep
 
CMD Grand Horn (Lv25)
[Image]
Level
HP
MP
Attacks
25
4000
200
Poison Breath, Grand Attack
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
400
40
4800
Fort Condor
Immune to Status
Notes
Sleep
 
CMD Grand Horn (Lv37)
[Image]
Level
HP
MP
Attacks
37
8000
300
Poison Breath, Grand Attack
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
800
80
9600
Fort Condor
Immune to Status
Notes
Sleep
 
Dark Nation
[Image]
Level
HP
MP
Attacks
18
140
80
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
70
7
250
Shinra Tower
Immune to Status
Notes
 
 
Strategy
 
He appears with Rufus; take him out quickly with attacks or magic.
 
Demon Gate
[Image]
Level
HP
MP
Attacks
45
10000
400
Rock Drop, Cave In, Demon Crush
Absorbs
Blocks
Strong Against
Weak Against
 
 Poison  Gravity
 Earth
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
3800
220
4000
Temple of the Ancients
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Transform, Stop, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
This boss is harder than the last, so be on your guard. Heal often, and make sure your characters don't stay down for long if they faint. Definitely use OBahamut, and your other summons except for OShiva, OIfrit and ORamuh (they don't do so much damage). If you have ODeathblow on Cloud, that works well too. Every once in a while, he does a major attack called Demons Rush that takes a lot of HP from the whole party.
 
Diamond Weapon
[Image]
Level
HP
MP
Attacks
49
30000
30000
Countdown, Diamond Flash
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
EXP
AP
Gil
Location
35000
3500
25000
Midgar Area
Immune to Status
Notes
 
 
Strategy
 
Diamond Weapon is impervious to physical attacks (at least at first), so don’t bother using your Limits if you have some ready. Instead, begin by casting ★Big Guard, ★Regen if you feel like it, and then start pounding on Diamond Weapon with your best magic and summons. OContain, OUltima, OComet and the various Bahamut summons will be your primary weapons. OQuadra Magic will be a great help too if you have it. Don’t forget to ★steal from the Weapon during the process though.
Once your opponent uses Diamond Flash though, the deal is different: if you had Limits ready, now is the time to use them, as Diamond Weapon is now vulnerable to physical attacks, and impervious to magical ones. When you reach this point, your opponent has not much time left.
 
Dyne
[Image]
Level
HP
MP
Attacks
23
1200
20
Needle Gun, S-Mine, Molotov Cocktail
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
600
55
750
GS Prison Desert
Immune to Status
Notes
Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
You need to be aware of Barret's HP and MP, and get a feel for how many turns Barret can take before he needs to cure. Dyne attacks quickly, so don’t let Barret get below 250-300HP. Regular attacks, limit breaks, and the ★Flame Thrower enemy skill do well enough against him, as well as ★Fire2.
 
Emerald Weapon
[Image]
Level
HP
MP
Attacks
99
1000000
100
Emerald Shoot, Emerald Beam, Aire Tam Storm
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
50000
50000
50000
Underwater
Immune to Status
Notes
 
 
Gi Nattak
[Image]
Level
HP
MP
Attacks
29
5500
200
Take Over, Aspil, Hit
Absorbs
Blocks
Strong Against
Weak Against
 
 Earth  Gravity  Wind
 
 Holy
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
1400
150
3000
Cave of the GI/Cosmo Canyon Caves
Immune to Status
Notes
Return, Confusion, Silence, Transform, Stop, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Use OIce spells and OShiva; avoid your OFire spells. Don't bother with OTitan, either. ODeathblow also works on the main boss, especially when equipped on Cloud. If you're looking for a faster way, hit it with curative items and spells; an δElixir can kill it immediately, as can a δPhoenix Down if it hits.
 
Godo
[Image]
Level
HP
MP
Attacks
41
10000
1000
★Confu, Beast Sword, Drain, ★Cure2, ★Bio2, ★Demi3, ★Trine
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
5000
60
40000
Wutai Pagoda
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Transform, Berserk, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Of all the Pagoda battles, Godo is by far the toughest boss. He has three faces, each with its own attacks and attack turn, so it's going to be very possible that he could get two or even three attacks in to your one. As usual for the Pagoda, throw up ★Barrier and ★Haste, which will help a lot. If you have ★Regen, use it ASAP so you can recover your HP as the battle rages. ★Fire 2 and better is a big help here, in addition to your limit breaks (for heaven's sake, use them as soon as you can!) He's also vulnerable to poisoning, and an OAdded Effect/OPoison combination can be most useful. When the battle gets going in earnest, keep your ★Barrier up and keep healing her, and watch out for his ★Frog and ★Mini attacks, attacking when you can with your strongest stuff. He's also vulnerable to ★Slow, so casting that can make your fight easier. Just hang tight and stay with him as long as you can.
 
Gorkii
[Image]
Level
HP
MP
Attacks
30
3000
150
Absorbs
Blocks
Strong Against
Weak Against
 
 Earth  Gravity
 
 Wind
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
1500
50
0
Wutai Pagoda
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Transform, Berserk, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Equipping Yuffie with a OElemental/OGravity combination helps, as does having ★Cure, ★Haste, and OCounter Attack. When the fight starts, cast ★Haste and ★Barrier if you have them (or if you're that advanced, ★Wall) and start wailing away on him. Keep curing and laying into him with your strongest attacks, and he'll soon run out of skill points, where it'll then come down to who can outlast the other. For winning, you get a nice little δX-Potion.
 
Guard Scorpion
[Image]
Level
HP
MP
Attacks
12
800
0
Search Scope, Scorpion Tail, Rifle Tail
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 Lightning
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
100
10
100
Reactor
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Darkness, Transform, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
Being the first boss, he’s not that difficult. Don’t attack him when his tail is up, because it makes him attack you for more damage than usual. However, if you’re quick enough with potions, this is a good way to get your limit breaks to become available. Both magical and physical attacks work well on him. You get an δAssault Gun when you win, which you should quickly equip.
 
Heli Gunner
[Image]
Level
HP
MP
Attacks
19
1000
0
AB Cannon, C Cannon, Firing Line, Flying Drill, Spinning Bodyblow
Absorbs
Blocks
Strong Against
Weak Against
 
 Earth
 
 Lightning  Wind
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
250
25
200
Shinra Tower
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Darkness, Transform, Stop, Berserk, Poison, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
This boss is fairly easy to beat, fortunately, and is also weak against ★Bolt. Attack as usual.
 
Heretic Hojo
[Image]
Level
HP
MP
Attacks
55
26000
200
Bio Gas, ★Sleepel
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
0
0
0
Midgar
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Slow, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
In this form, Hojo will have a few status inducing attacks, and so do his arms (that’s where the δRibbon comes in handy). Using ★White Wind will allow you to regain HP and take care of these status effects. You can choose to concentrate on the main body, or use spells that affect the entire group. However, don’t bother concentrating on the arms, as Heretic Hojo will revive them if need be. Use your most powerful attacks, but save up any Limits available; you will need them later, as Hojo will transform into his final form after you’re finished with this one.
 
Heretic Hojo Left Arm
[Image]
Level
HP
MP
Attacks
55
24000
400
Absorbs
Blocks
Strong Against
Weak Against
 
 
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
0
0
0
Midgar
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Slow, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
In this form, Hojo will have a few status inducing attacks, as well as his arms (that’s where the δRibbon comes in handy). Using ★White Wind will allow you to regain HP and take care of these status effects. You can choose to concentrate on the main body, or use spells that affect the entire group. However, don’t bother concentrating on the arms, as Heretic Hojo will revive them if need be. Use your most powerful attacks, but save up any Limits available; you will need them later, as Hojo will transform into his final form after you’re finished with this one.
 
Heretic Hojo Right Arm
[Image]
Level
HP
MP
Attacks
55
5000
300
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
0
0
0
Midgar
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Slow, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
In this form, Hojo will have a few status inducing attacks, as well as his arms (that’s where the δRibbon comes in handy). Using ★White Wind will allow you to regain HP and take care of these status effects. You can choose to concentrate on the main body, or use spells that affect the entire group. However, don’t bother concentrating on the arms, as Heretic Hojo will revive them if need be. Use your most powerful attacks, but save up any Limits available; you will need them later, as Hojo will transform into his final form after you’re finished with this one.
 
Hojo
[Image]
Level
HP
MP
Attacks
50
13000
250
Capsule
Absorbs
Blocks
Strong Against
Weak Against
 
 Gravity
 
 
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
0
0
0
Midgar
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Slow, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate
 
Strategy
 
Hojo will start the battle by creating samples of powerful monsters, and will do so every time you take out one of his Bad Rap Sample or Poodler Sample. The best strategy here is to put the samples to sleep (★Bad Breath and ★Sleepel will take care of that), and then attack Hojo without fear of retaliation. When you take him down, he will transform in a much more powerful form.
 
Hundred Gunner
[Image]
Level
HP
MP
Attacks
18
1600
0
Aux Artillery, Hidden Artillery, Main Artillery, Wave Artillery
Absorbs
Blocks
Strong Against
Weak Against
 
 
 Gravity
 Lightning
Steal
Morph
Win Item
Enemy Skill
 
EXP
AP
Gil
Location
330
35
300
Shinra Tower
Immune to Status
Notes
Sleep, Return, Confusion, Silence, Darkness, Transform, Stop, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death
 
Strategy
 
This boss is, frankly, a pain in the butt. You can’t use long range weapons, but he certainly can, using Wave Artillery and Main Artillery often. Make sure that you keep Aeris healed, and use her healing limit break at every given opportunity. HG is weak against OLightning, so use that as much as you can. Be sure not to let any of the characters stay down for long, as you move to a new boss when you’re done with this one.




Enemies | Bosses | All


Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.