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Final Fantasy Tactics Job Classes

Jobs


Mediator

Mediator

Vital Statistics

Prerequisite Classes
Oracle Level Two
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
3
3
8
5
-
Same
-
-
Basic Skillset
Talk Skill
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Invitation
Turns an enemy into an ally. Adds: Invitation.
3
3
1
N/A
Now
100
Persuade
Resets an enemy's CT count.
3
3
1
N/A
Now
100
Praise
Raises target's Brave level by 4 points.
3
3
1
N/A
Now
200
Threaten
Lowers target's Brave level by 20 points.
3
3
1
N/A
Now
200
Preach
Raises target's Faith level by 4 points.
3
3
1
N/A
Now
200
Solution
Lowers target's Faith level by 20 points.
3
3
1
N/A
Now
200
Death Sentence
Sentences target to death. Adds: Death Sentence.
3
3
1
N/A
Now
500
Negotiate
Recieve Gil from enemy as tribute.
3
3
1
N/A
Now
100
Insult
Character enrages enemy target, causing it to attack wildly, lowering its success rate. Adds: Berserk.
3
3
1
N/A
Now
300
Mimic Daravon
Droning on like Professor Daravon puts the target to sleep. Adds: Sleep.
3
3
1
N/A
Now
300
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Reaction
Finger Guard
Character plugs his or her ears to dodge Talk Skill (word-based) attacks.
Word Skills
300
Support
Equip Gun
Allows the character to equip a gun regardless of Job Class. Useful, especially once you've picked up one of the powerful spell guns.
N/A
750
Support
Monster Talk
Allows a charcter to speak with monsters, even if he or she 's not a Mediator.
N/A
100
Support
Train
When an enemy reaches terminal staus, the character can persuade it to become an ally.
N/A
450

Job Description

Mediators are an interesting class, choosing to fight the enemy with words. When words fail (as they often do) they can equip the all-powerful guns. They have good HP but are not nearly as good of a magic user as their predecessor classes.

Job Ability Description

Invitation is a key ability here, and is really cheap. It allows you to charm an enemy into your party, and is key in the poaching process or to get good equipment. Mimic Daravon is also a great ability, putting a group of enemies to sleep. The rest of their action abilities are quite worthless, unless you want to raise permanent brave and faith levels with Praise and Preach. Equip Gun is expensive but useful for weaker classes, especially if you can acquire the spell guns late in the game.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

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