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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.35: Completing the Ancient Castle

Castle Exterior
6/16
1
5/16
2
5/16
1
1
1
Castle Interior
5/16
1
5/16
1
5/16
2
2
1/16
4

Enemies: Samurai, Suriander, Armored Weapon, Lunatys, Figaro Lizard, Devil, Enuo, Coco, Samurai Soul

Lore: OTsunami, O1000 Needles, , OLv. 4 Flare, OLv. 3 Confuse, ODischord, ORippler

Party: Optional: Terra, Cyan, Shadow, Edgar, Sabin, Celes, Relm, Strago, Setzer, Mog, Gau, Umaro

If you've forgotten, Coco, Samurai, and Suriander could all be encountered in Cyan's Dream, so I won't have to explain them here. You can go back there if you want to learn about them.

Armored Weapon looks totally badass. It has a relatively high 9200 HP, it's immune to every status effect except for instant death (and ODoom) and has some nasty attacks up its sleeves. Normally, this is where I would say, "it will normally use Battle and !Metal Arm (Battle * 2) when he's with other monsters, as that's what his AI script says." However, since you always encounter this thing by itself, it'll just randomly use Missile, Launcher, or Diffuser. Launcher is the worst out of the bunch (Diffuser may hurt if your Magic Defense/resistance to Lightning isn't all that hot). You'll want to use instant death attacks against the fellow; he's inherently Reflective like almost everything here, but OBanish flies right past that, as does Gau's Coeurl Cat/Lycaon-induced Blaster attacks, his Mu-induced Snare, Instant Death coming from weapons like the DirkAssassin's Dagger and DirkIchigeki, etc. If you lack all that, focus on Lightning- and Water-elemental attacks that defy the existence of Reflect: SkeanWater Scroll, Tri-Dazer, OAqua Breath, you know what to do.

Lunatys is a sweet enemy as well. Inherently Reflective and Floating, you'll be hard-pressed to take this guy out with any kind of magical attack (as you're used to with the monsters around here). Normally a Battle/!Electrode (Battle * 3) zealot, he'll switch to Cold Dust and Meteo when alone. Meteo will hurt real badly: just across the 1000 HP line. Cold Dust induces Freeze like always and is a pain in the ass. A common weakness to Holy-elemental attacks and instant death attacks combined with a low Defense rating should make it obvious how to treat this bugger. You can Mute them, so you could always summon EsperSiren or have Strago use a OBad Breath attack to stop them from using their most dangerous attack. Of special note is the fact that both OLv. 3 Confuse and OLv. 5 Death will work on these guys (also on the Figaro Lizard monsters often accompanying them). If you brought Strago, you're in luck.

When you approach the derelict halls of the ancient castle, once the proud monument of a civilization destroyed during the War of the Magi, the character most suited to know the story will speak of the attack and the legend of the magnificent battle between Odin and a powerful sorcerer of his time. Maybe we will be able to find the remains of Odin inside? Before you enter the main hall, there are two more or less hidden doors to the left and right of the large doors. To the right is an already open door leading to a chest containing the RodPunisher. The RodPunisher is a weapon that you haven't seen since Banon wielded it, and now that you've acquired the weapon, its special power can finally be seen. Like the SwordRune Blade and SwordOrganyx, it has an MP-driven auto-critical. It doesn't have any practical use unless you brought Relm or a OGrand Delta-less Strago along for this dungeon, as it's the strongest attacking Rod there is (except for when the RodHoly Rod is hitting a weakness).

To the left is a chest containing the legendary RelicMaster's Scroll, one of the most talked-about Relics in the game. Guarding this item is a monster-in-a-box, Samurai Soul. I talked about Master Tonberry being the toughest monster in a box, but Samurai Soul is definitely up there competing for that title.
Samurai Soul
Samurai Soul
Bestiary #329
Type
Level
HP
MP
Gil
EXP
Humanoid
61
37620
7400
30000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
20
115
175
0
Stolen Items
Dropped Items
Common: KnifeMurakumo
Rare: KnifeMurasame
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
Control
 
Strategy
 
First off, a note of warning: Samurai Soul is unique in the fact that he's a monster in a box you can run from. Doing so hurts your game though; you won't be able to fight him when you return to the chest, and thus you'll miss out on the RelicMaster's Scroll.

Samurai Soul is the perfect hybrid between a Samurai and a Ninja, as will become apparent by his AI script. Normally, his attacks will consist of Battle, any of the three offensive ninja scrolls (SkeanFlame Scroll, SkeanWater Scroll, or SkeanLightning Scroll), and Gale Cut, O1000 Needles, or Shockwave. This isn't half bad for an opponent, but nothing spectacular either. It's when the enemy is aggravated that it becomes lethal. When you've battled him for longer than 40 seconds, he'll pump himself up. The message "Samurai Soul's power up!" will appear, and he will self-apply the Image and Reflect statuses, making him immune to every blockable Fight attack for the duration of Image and most Magic spells for the duration of Reflect. He'll also try to set Haste, but with inherent Slow immunity it will fail. Sad thing.

He may counter Fight, Magic, and Lore with a Battle, but that's not the purpose of his counter script there; when hit six times by Fight, he'll use !Assassin Blade on a random party member, which is a simple one-hit Wound attack with an admittedly poor Hit Rate of 100. When hit three times by any combination of Magic spells or Lore attacks, he'll chuck a weapon (either DirkKunai or KnifeAshura) at a random party member, doing about 8000 damage to him/her. He'll then spend the next turn using Setzer's GP Rain, dealing exactly 915 HP worth of damage to four party members (1220 to three if one is still down from the thrown blade).

Samurai Soul's glaring weakness is the combination of vulnerability to the Confuse status and its own Special, !Assassin Blade. By setting Confuse with the OConfuse spell, Strago's OBad Breath Lore, EsperCait Sith's Cat Rain, Edgar's ToolsNoiseblaster, or whathaveyou, Samurai Soul has a 50% chance of killing himself with !Assassin Blade. Sketching nets you a 25% shot at !Assassin Blade too. Exploit this weakness for a far easier battle.

If you're looking for more of a challenge or for some other reason don't want to muddle the poor warrior into defeat, here's what you'll want to do. First, throw up your barriers. Focus on the magical side; OMighty Guard (for Shell) or EsperZona Seeker's Wall, OHastega, EsperKirin's Life Guard, etc. EsperGolem and EsperFenrir help against !Assassin Blade, but you shouldn't see it directed at you anyway.

Now, let loose with your characters. There's no reason to use Fight, Magic, or Lore on Samurai Soul. Terra, Celes, and Strago should really just wait out this battle. Attack with Phantom Rush Blitzes, Cyan's SwdTech skills (Tempest is nice), Jump attacks, the ToolsDrill Tool, etc. If you're really unlucky and brought all the wrong characters, just Fight (!Assassin Blade every sixth Fight attack isn't all that bad). When Samurai Soul powers up, ODispel removes all three positive statuses immediately. If you want to be evil, you can break the no-Lore rule one time and steal all three with ORippler (provided Strago's not prancing around with something like a RelicGuard Bracelet or RelicMiracle Shoes). Expand Full Strategy
  

After Samurai Soul dies, you'll receive the RelicMaster's Scroll! The RelicMaster's Scroll is often misused and - dare I say it - abused. So, it's time to sit down and discuss the RelicMaster's Scroll a little. What does the RelicMaster's Scroll do? It causes Fight to execute four attacks in a row rather than just one. It also makes every Fight attack become unblockable. The RelicMaster's Scroll Fight is also smart; it will never hit defeated opponents when there are still living ones on the battlefield. That's all good. It also removes random spell casting (but not KnifeKazekiri's Wind Slash) and criticals (including MP-driven criticals), which is kinda unfortunate in most situations. The downside is that it halves the power of every physical attack of the person equipping it. This makes sure that any person equipped with the RelicMaster's Scroll would better stick to Fight as things like Tempest, ToolsDrill, Meteor Strike, and Raging Fist all halve in power.

An often-heard combination is RelicGenji Glove and RelicMaster's Scroll, allowing for eight physical strikes. Is this combination really that good? It delivers quite a lot of damage most of the time, and it looks flashy to see eight attacks in a row. However, you sacrifice two Relic slots in addition to the ability to equip a shield by doing this, and that's a lot of sacrificing. Is the damage output really that good to justify the sacrifice? Hardly. It's up there as far as offensive prowess goes with a single Phantom Rush, Tempest, and a luckier RelicDragon Horn Jump attack, sure, but that's about it. And once again, you're losing a lot defensively here.

Then what are the better applications of the RelicMaster's Scroll? In short, the odd weapons. The damage outcome of the GamblerFixed Dice isn't cut by the RelicMaster's Scroll, so Setzer equipped with the RelicMaster's Scroll and the GamblerFixed Dice will become exactly four times as powerful as a non-RelicMaster's Scroll GamblerFixed Dice Setzer, all for the loss of only a single Relic slot. The same goes for Locke's DirkValiant Knife, but I'll explain about that weapon once you've gotten it. Cyan's KnifeKazekiri Wind Slashes won't decrease in power either, but even when all four hits turn into a Wind Slash attack, the damage won't be stellar. Weapons with the X-type Instant Death feature (and the SwordZantetsuken) don't lose their instant death properties, so you'll have four consecutive shots at a 25% immediate dispatch. A DirkThief's Knife still attempts to steal, and a SpecialHawkeye or SpecialSniper will still randomly inflict more damage.

A quick note about the DirkThief's Knife; the game can only store a single stolen item per attack, so if you combine the RelicMaster's Scroll with a you'll only actually obtain the last item you succesfully stole. All others have been removed from the monsters but are not in your inventory.

Let's press on. Inside, there will just be a big hallway you have to cross. The next room is the throne room, with the statue of Odin in the middle of it (Petrification was the quickest strategy versus Odin in Final Fantasy V, you might recall). Now, you can add the EsperOdin Magicite to your inventory by talking to the statue. The pathway to the right, just next to the thrones, takes you to a room with two chests: a RelicBlizzard Orb for Umaro and a RelicGold Hairpin for absolutely nobody in particular.

Also to the right, a little south of that very pathway, is another pathway leading to the queen's room. There's an X-Ether in the bucket, but what really draws your attention is the sparkle on the bookcase. It turns out to be the queen's diary; it seems that the queen and Odin had a little romancin' going on for a while there. If Terra is in your party at this point, she'll step away from the party to look sad and say, "Love between a human and an Esper..."

At this point, one of the scholars up in Figaro Castle will change his dialogue line to this: "Ancient texts I'm studying speak of a 1000 year-old city beneath the sand. I wonder what this means, '...when the queen stands and takes 5 steps...'" Of course, you needn't wonder, because you're about to find out. The Queen's throne is the one to the right side of the screen. Face the throne, take five steps downwards, and press the 'action' button to make the castle rumble and shake for a slight moment. Now, re-enter the queen's room to find that a stairway has appeared, leading even further down.

This new hallway is devoid of random encounters, but there are two things of interest here; first, the petrified remains of the queen herself. If you have collected the Magicite of EsperOdin and interact with the statue, a tear will come from the stone to drop upon his remains, turning it into EsperRaiden, the EsperOdin upgrade with the superior summon attack, True Edge, and the ability to teach the awesome OQuick spell. Also:
Blue Dragon
Blue Dragon
Bestiary #338
Type
Level
HP
MP
Gil
EXP
None
65
26900
3800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: SwordZantetsuken
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
If you have any Imp equipment (ShieldTortoise Shield, HelmetSaucer, ArmorReed Cloak), throw it on! The Blue Dragon is all about Water-elemental attacks, and that's what Imp equipment absorbs. Don't equip ShieldIce Shields, as OAqua Breath will hit twice as hard when you don't have any Imp equipment; ShieldFlame Shields are even worse, as they are weak against Water-elemental attacks in general. ShieldThunder Shields are great as they null the effects of OAqua Breath (as it's part Wind-elemental) and halve all damage done by Flash Rain (as it's part Ice-elemental); ShieldForce Shields halve the damage done by Water-elemental attacks in general, too. ArmorMinerva Bustier wearers shine once again; ArmorMinerva Bustier nulls OAqua Breath and Flash Rain and halves damage done by all other Water-elemental attacks. Equipping ArmorSnow Scarfs on Gau, Mog, and Umaro will allow them to absorb the Flash Rain attacks. Relics protecting from Seizure (that'd be RelicRibbon, RelicAngel Ring and RelicMiracle Shoes) are great, too.

As soon as the battle starts, the Blue Dragon will attack with OTsunami. If Strago is in your party and hasn't learned from either the Enuo random encounters or the Master Tonberry enemy yet, here's your chance. Normally, the blasted creature will attack with Battle and Flash Rain; believe me, Seizure will get very annoying very quickly if you don't have protection against the status. When Blue Dragon dives beneath 16384 HP, he'll also start attacking with OAqua Breath and Flash Rain. Every 40 seconds, Blue Dragon will have stored enough water for a OTsunami attack as well. All in all, you will be continuously pounded by multi-target attacks. Any Magic spell or damaging attack you use against the Blue Dragon may be countered by Battle, as usual.

The difficult part of the Blue Dragon's AI script is the ORippler spell. To put it simply (or as simply as possible), Blue Dragon will use ORippler if:
  1. One of your characters has the Haste status. If so, it will target that character; if more than one character has the Haste status, it picks the first one with the status in your formation, going from top to bottom.
  2. If Blue Dragon isn't already enhanced by the Haste status.
  3. If Blue Dragon isn't enhanced with the Safe status.
  4. If it has been two turns since (not counting the 40-second attack) Blue Dragon last used ORippler.

If all those conditions are met, Blue Dragon will cast OSlow on itself and proceed to use ORippler to try to steal the Haste status and give your character the Slow status instead. So what to do? Throw up the boring old blah-blah barriers: OMighty Guard, Wall, Life Guard, Earth Wall, Moon Song, and so on. If you brought Shadow, you do not want him to be the victim of ORippler, ever (Interceptor could be stolen). Don't apply the Haste status. Attack with Lightning-elemental spells if possible. EsperValigarmanda's Tri-Disaster isn't absorbed, so that works; OThundaga is stronger, though. SkeanLightning Scrolls work great, but SwordThunder Blades are even more powerful. The same old stuff still works. The mages should stick to Lightning-elemental attacks. Edgar makes a good RelicDragon Horn Dragoon, as usual. Sabin's Phantom Rush beats all, like usual. Setzer's GP Rain is still stronger than Slot, while the GamblerFixed Dice (especially when paired with the RelicMaster's Scroll) are superior to both of them. Cyan can't really do his job as usual (though you can set him up as a utility man). Gau's Aspiran Rage allows him to absorb all Water-elemental attacks while making him attack with Gigavolt, a strong Lightning-elemental attack that will really hurt Blue Dragon. Actinian and Exocite also allow Ragers to absorb Water-elemental attacks.

You know, this battle's ease doesn't mean that the Blue Dragon is weak; on the contrary, with regular multi-target magical spells packing some power behind them and no crippling status vulnerabilities, the Blue Dragon is a fairly solid contender. It's just that the fact that your characters are becoming more overpowered really begins to show by now. If Phantom Rush and RelicDragon Horn Dragoons weren't enough, you get to use GamblerFixed Dice/RelicMaster's Scroll, equip armor like the ArmorMinerva Bustier and HelmetCat-Ear Hood, and have access to all the awesome no-questions-asked attacks such as OGrand Delta and Phantom Rush. Expand Full Strategy
  

When you have defeated the Blue Dragon, you'll be rewarded with the SwordZantetsuken. It's the only non-Knife weapon Cyan can equip and pretty much his best option (while his 'ultimate' weapon is slightly stronger, it has none of the neat side-effects the SwordZantetsuken does).

With EsperRaiden obtained and the Blue Dragon defeated, there is nothing more for you here. You can leave this place and tell the old man in Figaro Castle to advance with the castle. You can revisit this place any time you want to, as every time you travel under the sea with Figaro Castle the old man will be surprised by the oddness of the stratum. The guy probably has trouble remembering his wife's birthday too.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

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