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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.32: Doma Castle and Cyan's Dream

Formations
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Enemies: Weredragon, Alluring Rider, Pandora, Parasite, Coco

Lore: ODoom, ORoulette, OWhite Wind, OLv. ? Holy

Party: Cyan, Optional: Terra, Shadow, Edgar, Sabin, Celes, Relm, Strago, Setzer, Mog, Gau, Umaro

There are a few side-quests left before there's really nothing better to do than break into Kefka's domain, and we've still got a disturbing lead to follow before we can answer Celes's desperate wishes to reunite with Locke. With Cyan on our side, the fact that demons appear to roam around in Doma Castle has some meaning; we should check it out at the very least. Where's Doma Castle you ask? You can ask the old lady in Maranda, but I'll tell you anyway - to the east of the 'head' of the Serpent Trench, where Nikeah is located.

Make sure that you have quite a few Green Cherry items and some Phoenix Downs, and if you're planning to bring Shadow (which is a good idea), make sure you have over 30 SkeanFlame Scrolls as well.

Cyan is mandatory for this part. I can see from your shocked faces (ok, so I assumed that much) that, after all the Cyan-bashing I've done throughout this walkthrough, you not only are all heavily convinced of the fact that he's horrible but have probably neglected to train him for the same reason. Little to no Esper time, no doubt? It's a good thing that I'm completely kidding then! Don't worry, you don't actually need to fight with him. He just needs to be in the party. You'll see what I mean later.

Whom to bring? Terra is especially nice; I really advise you to bring her. You're probably sick of Strago and Relm by now, but if you want to take advantage of their newly acquired powers, be my guest; OGrand Delta really is powerful (plus, there's a new Lore to be learned here as well). Shadow is great, as his Throw attack allows you to select a specific target. The same goes for Setzer, but only if you have his GamblerFixed Dice. Do not bring along Gau or Umaro; they'll have major trouble with the final battle here, which also means that YOU will have major trouble. I wouldn't really advise Edgar and Mog either, as the final battle is yet again an annoying peek-a-boo situation where you won't want to be sitting around waiting for them to come crashing down when you don't want them to.

Nothing seems odd when you first enter Doma Castle. But hey, both the guy in Thamasa and the young man in Nikeah mentioned that the demons came around after nightfall. If you haven't found the Doma Castle treasures in the WoB, you can do so now: You can find a Hi-Ether, an Elixir in the alarm clock in a bedroom, an X-Potion in the room Cyan found his dead wife and son in, and, when you go outside on one of the walls, you can find a little room with a Phoenix Down and some RelicPrayer Beads. Once you're done raiding the halls of the dead, find the bedroom where the option of sleeping will be presented to you. Do so if you're ready for the dungeon. Make sure you have a decently powerful character in the fourth slot (or in the third if Cyan's in the fourth slot).

When the night has ended (don't worry, you've been healed), you will all get up. But wait, what's this? Cyan remains silent. When you go over to check on him, three creatures that look like little boys appear. They introduce themselves as the Dream Stooges: namely, Curlax, Laragorn, and Moebius. This of course is a reference to the Three Stooges bearing the same names, a well-known American comedy act in the forties. Regardless, the Dream Stooges leap into Cyan's mind. Or something. You'll quickly notice this entire ordeal is 73% Lewis Carroll, 26% water, and a tiny bit of magic.

You leap after them.

You start out with the character that was in the fourth slot of your party when you went to sleep; if this was Cyan, it'll be the character who was in the third slot instead. If you brought Gogo the mimic here and don't start out with him, you can see him lying around mimicking Mog's colour scheme; while this fits his role of copycat nicely, it's most certainly a bug. There are detached stairways of unidentifiable material all around the place and a lot of doors. The entire room looks like you've been sniffing Hi-Ether (and you might have) recently, and you're by yourself.

Weredragon is a crazy dino, that's for sure. It does nothing but try to poison you, and let's be honest with ourselves here, pal: that's just not very honorable for a giant lizard with fangs and claws, now is it? At least try to eat something. At any rate, the only thing it'll try to do to you is use !Venom Claw and attack with Venomist. Weredragon is weak against Fire- and Holy-elemental attacks and is vulnerable to instant death attacks. The Anthology Bestiary mentions that Weredragon is 'normally' human, but transforms into Weredragon in-battle, spewing poisonous breath.

Alluring Rider is your gal if you neglected Strago a little during the WoB and brought him along for this ride. Every first turn may feature ORoulette (33% chance), every second turn may feature the as-of-yet unseen OLv. ? Holy (33% chance), and every third turn may contain ODoom (33% chance). If you want to, wait around until she has taught these Lores to Strago. Other attacks include Battle and !Sap Seed, which sets Seizure. She's a rare breed, having no palette swaps whatsoever. She's also rather weak defensively; ODoom shouldn't worry you, ORoulette is a nuisance that's quickly recovered from, and OLv. ? Holy, should it connect, won't do all that much damage (about 550 when hitting multiple normally-equipped targets, 1100 on a single one).

Pandora is Undead. You should be warned that, while they look like the least dangerous enemy here, they're actually the worst. There are two attacks you have to watch out for: Diabolic Whistle and Absolute0. Diabolic Whistle may set one out of the following status ailments on every party member: Dark, Poison, Imp, ODoom, Berserk, Muddled, Seizure, and Slow. Since they always appear in triple formation here, it can be quite bad if one or two characters have to swallow up to three Diabolic Whistle attacks. RelicRibbons are a must. The other attack that's nasty is Absolute0; it's a straightforward Ice-elemental attack that is capable of dealing about 500 damage to multiple normally-equipped characters or 1000 on a single one. Getting your revenge shouldn't be that much of a concern.

Parasites are Aspiran palette swaps. They're almost entirely alike. They attack with Battle and !Mind Stop, which sets Stop (Aspiran's !Numbspines also did this). Parasite will counter 66% of fight commands with Giga Volt, which is a strong attack but fails to impress here, due to the fact that Parasite's Magic Power is a stunning 1. The enemy has 1000 HP and is weak to Fire-elemental attacks.

Coco smoked in the Japanese game. She quit for the US kids, though. Smoking is bad for you, and such! Coco resists almost all status ailments and has an annoying tendency to use an OImp spell at the start of every battle. Her second turn may feature either the ODrain spell or the Overture attack. Overture forces the affected character to take physical hits for the caster, similar to the scenario where the caster is a Near Fatal character and the affected has a RelicKnight's Code equipped. The affected will only absorb Fight/Battle and Special attacks; other attacks, physical or not, will be ignored.

Anyway, heal the Imp status if it was set and then pound her as soon as possible with your strongest attacks. Any damage done will be countered with a 66% shot at !Slap, which sets Mute. Coco's Defense is rather poor, and she's weak to Poison-elemental attacks, as well as protected from instant death and immune to every status ailment except Slow and Stop.

Whatever character you brought, it's vital you equip a RelicRibbon on him/her. Status ailments like Stop and Muddle are not nice when you're by yourself. Fire-elemental attacks are really strong, so EsperValigarmanda's Tri-Dazer, OFiraga, SkeanFlame Scrolls, and Rising Phoenix should help you combat these pests. That RelicRibbon really is necessary; it protects against Coco's OImp and !Slap, Weredragon's attempts at poisoning you, and Pandora's Diabolic Whistle horror. If you're shooting for a full Rage list for whatever reason, make sure to encounter Alluring Rider and Weredragon here as you won't be able to return to this place later. The other monsters can be found at other locations too.

You should make a point to encounter any enemy you want to here while you can, because the party can't get back to this place after you've left.

ScreenshotWhen you wake up, you'll be near a Save Point, so you can make use of that. To the left are three doors. It would take a very large block of boring text to describe where all the doors are leading, so have a look at this screenshot. Your starting point is marked with an "S." Doors are marked as dark red numbers, and the destination for each door is marked as a lighter red. Yes, sometimes more than one door leads to the same destination. It's a dream, this is okay.

Explanation: both of your unconscious characters are guarded by a Dream Stooge. When you arrive, the Dream Stooge chickens out and runs off, as he's without his brothers; in the meantime, you reunite with your fallen comrade in arms and press on. Once you find both characters, you can trigger the battle with the Dream Stooges at the final door. If you haven't, nothing will happen there.

The easiest path through this madness is the following:

#0 - #1 - #4 - #6 - #7 - #5 - #10 - #11 - #12 - #13

In plain English: Walk over to the three doors and pick the left one. You scare off the Dream Stooge and find a character. Leave through the door. Take the top door in the next section, which leads to two doors right next to each other. You'll want to take the right door, which leads to another Dream Stooge, who runs off and reunites you with your final character. Exit through the only door here and walk over to the door to the far right in the next section. This door will lead you to the final door, standing between three... things. Out leap the three Dream Stooges, ready to do battle.
Curlax
Curlax
Bestiary #323
Type
Level
HP
MP
Gil
EXP
Humanoid
47
15000
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
4
0
100
110
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
Control
  

Laragorn
Laragorn
Bestiary #324
Type
Level
HP
MP
Gil
EXP
Humanoid
47
10000
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
2
5
0
90
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifyberserksleepstop
None
Elemental Absorb
Elemental Weakness
icewind
fire
Lores
Command Immunities
None
Control
  

Moebius
Moebius
Bestiary #325
Type
Level
HP
MP
Gil
EXP
Humanoid
47
12500
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
4
6
0
80
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslow
None
Elemental Absorb
Elemental Weakness
lightning
None
Lores
Command Immunities
None
Control
 
Strategy
 
Curlax is the strongest of the three Dream Stooges, and also the most vital one to take down. He has a random shot at casting OWhite Wind every now and again, which heals the other Stooges and himself. Even worse, he will cast OArise on a fallen comrade when he notices they're down. He'll attack with the status-inducing spells when all three brothers are alive, and with the Fire-elemental offensive spells when a comrade has been slain (which is a useless bit of the AI script, as Curlax will always immediately make sure this is never the case with OArise). When he's hit four times by a Magic spell, he'll cast OReflect on himself and start bouncing OFira and OFiraga spells off himself. When all three Stooges are alive, he'll cast Delta Attack every 30 seconds; Delta Attack is an unblockable single-target attack that sets Petrify (doesn't work on targets immune to Petrify, obviously). He has a 33% chance of countering any of your attacks with a OFira spell.

Laragorn is the weakest of the three Dream Stooges; his amount of HP is the lowest and his status vulnerabilities are horrible; as if Death wasn't enough, he's an almost exclusive spell caster susceptible to OSilence and OConfuse. He's the Ice-elemental of the three. Like Curlax, he'll cast Delta Attack when all three Stooges are alive and 30 seconds have passed since the beginning of the battle/the last time Delta Attack appeared. He'll cast OReflect once he's been hit by Magic four times and start reflecting OBlizzara and OBlizzaga spells off himself. Laragorn will normally just attack with Battle; he'll start using OBlizzara and OBlizzaga spells when one Stooge is down. He'll counter 33% of the time with OBlizzara. The interesting thing about Laragorn is that he may run away in the middle of a battle. When one of the Stooges is down and Laragorn has been hit by four Magic spells, he'll run away. After 30 seconds (if you haven't won the battle yet), he'll return; his HP will be back to maximum, but his MP won't have changed and any status ailments you might've set will still be there.

Moebius is the middle child, and the only one without an elemental weakness. His bane is the Berserk status, and he has the Lightning-element. Like his brethren, he casts Delta Attack after 30 seconds, will cast OReflect on himself after four Magic spells, and start casting OThundara and OThundaga on himself which bounce off; normally he uses support spells (OProtect, OShell, OHaste, and OCura), but he will start to cast offensive spells (OThundara and OThundaga) when one of the Stooges is down. He may counter any attack with a OThundara spell. Moebius is certainly the most boring of the three.

A note about Delta Attack: when the global battle timer reaches 30, the first Stooge to act will attack with Delta Attack. After that, the global timer is set to 0, so that neither of the other two Stooges can use it. In other words, every 30 seconds only one Delta Attack will appear, not three.

How to fight this battle? Set Mute on Laragorn (the OSilence spell is obviously the most prominent way, but Strago's OBad Breath is also a highly acceptable means of setting the same effect (not to mention that it'll also set Confuse); and Berserk on Moebius (with the OBerserk spell, possibly). Don't kill off Laragorn with a quick ODeath spell just yet; our main priority is Curlax. Cast a OSleep spell on him (once again, OBad Breath works there) and pound him with magical attacks, preferably Ice-elemental attacks. When he's dead, abuse Laragorn's vulnerability to instant death attacks and dispose of him quickly. What you have left is a Berserked Moebius who is no threat whatsoever.

So long as you know what you're doing, it's really an easy battle; barriers like OMighty Guard, OHastega, Moon Song, Earth Wall, and Life Guard are nice, but really not necessary. You don't get any items for beating the Dream Stooges, but you will receive 6 Magic Points. Expand Full Strategy
  

After you've killed the Dream Stooges, you'll have taken care of the problem you came 'here' to take care of, but you still have to find a way to get out. The door the Dream Stooges guarded is still open, so you might as well pass through.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2017 Josh Alvies (Rangers51)

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