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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.5: Through Figaro Cave

First Cave
10/16
2
3
6/16
1
2
Second & Third Caves
6/16
3
5/16
2
1
5/16
2

Enemies: Foper, Hornet, Urok

Treasures: Ether x2, Phoenix Down

Figaro Castle is gone, and you still can't go to Narshe (don't try, the situation there hasn't changed since you left and you won't get in). I guess it's time to quest further into Edgar's lands, Figaro, to reach the Returners' Hideout. Terra should be useful in their battle against the evil Empire. Put everybody in the Back Row again. I know it gets boring now, but I promise I'll eventually let you keep characters in the Front Row. If you're wondering why Back Row characters still take reduced damage even when there's nobody in the Front Row to protect them - which is the nominal point of being in the Back Row - then I have no satisfying answer.

If you didn't use Terra's Magic spells in the battle against the Magitek Armors, you still can trigger the 'flipping-out' scene in normal battles. Throughout the cave you retain this possibility, but if you've not seen it before you step on the tile just in front of the exit, the ability to see the scene is lost. It's an entertaining scene, don't lose it!

Hornets are Floating creatures, but that doesn't make any difference at this point of the game. They attack physically with Attack and !Iron Stinger. Urok are horribly defenseless creatures, but there's something about Urok monsters I find particularly repulsive, so I don't feel bad about killing them. Besides, !Digestive Fluid sets Sap, of which I'm no fan. When you confuse them with the ToolsNoiseblaster, they might try to use the Magnitude 8 attack, but they have insufficient MP.

Foper are the only creatures here that might stand through a single ToolsAuto Crossbow attack. They can force you to sleep when you look in their eyes with !Forty Winks, but you'll have killed them before they get a chance to use an attack like that. They may try to use Dread Gaze when confused, a Petrifying attack, but it will fail due to insufficient MP.

Edgar is a very nice addition to your team. In fact, I'd say he's horribly overpowered at this stage of the game. Time to take advantage of it! Edgar can one-hit KO Hornet and Urok with his ToolsAuto Crossbow. If you don't meet Foper monsters, have Terra simply Defend and Locke Steal while you're waiting for Edgar's turn to come up. When Foper does in fact make an appearance, have Locke still Steal, Terra use a single multi-target OFire on the group, and Edgar finish it off with his ToolsAuto Crossbow. If you're scared you wasted Gil on the ToolsBioblaster, you'll gain use for it soon enough. If there's a choice, always try to Steal from Urok. A Potion is a Potion, but a Remedy is a Remedy, if you know what I mean!

As far as chests go, there are three in this cave. I know you're just dying to grab them, but desist and cease! Know that the amount of chests you shouldn't get is about to rapidly decrease, and these items, while 'meh' at this point (Phoenix Down upstairs, two Ethers downstairs) will transform into rad items in the near future. I advise you to let them be.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

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