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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.46: Preparation for the Floating Continent

Now, I'm going to have to give you a small spoiler, as otherwise I'd be constantly busy with trying to get you to do things while I can't explain why they're particularly useful. Here we go: After the next dungeon, you will not be able to travel the whole world anymore for a while. So, if there are things you have yet to do - obtaining Water Harmony, meeting some snazzy, elusive monsters, buying more weaponry - this is the time. Stock up on Phoenix Downs, as they're always useful. I specifically want you to have four sets of ArmorGaia Gear, and four HelmetPriest's Miters would be nice as well.

I'd like to direct you to Kohlingen now, as I want you to buy a good amount of Ninja tools. Maybe 40 SkeanLightning Scrolls and 20 SkeanFlame Scrolls. You can laugh in the face of SkeanWater Scrolls, as they are useless. The entire deal of 60 new scrolls will just cost you 30000 Gil, which isn't that much. Also, tip for the future: If you have excess money at this point, you might consider buying a few DirkSakura blades, 10 or so. They make for excellent single-target Wind-elemental Throw objects, the best there are.

If you've been a good boy so far, check out the Bestiary under the Config menu option. Having followed this walkthrough, you should have filled the Bestiary for 33%, possessing a solid block of exposed monsters from 1 (Guard) to 103 (Venobennu). When you're done with whatever you want to do, go to the Floating Continent.

Let's see here. As replacement for the Espers you stole from their Facility in Vector, the Empire has obtained a lot of new Magicite. Before long, this might be a real problem. The more pressing issue at the moment, however, is the fact that Gestahl is up there on his cozy Floating Island, with the power of three ancient gods at his disposal. He doesn't need Magicite, Magitek Armor, or honorable generals. As soon as you become an actual inconvenience, he need only wish for your demise in order to make it be so. Eh, we can always try to stop him anyway. We've got an albino who throws coins.

Which is not necessarily to say you need Setzer. Whom, then, to bring to the Floating Continent? It's hard to give proper advice concerning your party for the next round. First off, you can only take three - that seems weird, doesn't it? Second off, your ability to make it through the majority of the dungeon with ease is largely dependent on your Magic skills; the more prepared (especially with effect magic) the better. A few pointers (not at all meant to discuss every character):
  • Terra is a person who relies on Magic. When properly equipped, she can always make herself known on the battlefield. Plus, she has the uncanny ability to go into Rambo mode when she's in Trance. Definitely a solid contender, especially in boss battles.
  • Celes is, like Terra, a character who is decent in the dungeon and very good against the boss fights. Her Runic ability really helps at some points in the next dungeon, but as she is forced into your party at some point later in the dungeon anyway, bringing Celes means that you'll have to go through (an admittedly easy) part of the dungeon with only three characters rather than four.
  • Cyan, as always, should stay behind. He tended to be subpar up until this point, and now he's just plain bad. He would have a shining moment in the battle against the Imperial Air Force, as his KnifeKazekiri blades make for great Wind Slash spammers, but after that, it's a never-ending road of pain and misery. He can't even equip ArmorGaia Gear.
  • Edgar can't equip ArmorGaia Gear either, but he makes up for it with his ToolsNoiseblaster. A lot of opponents on the Floating Continent can be easily subdued with this Tool, including the source of Lifeshaver. Though chances are you might still get hit by the attack, it's not quite disastrous enough to warrant that much caution. Though full party ArmorGaia Gear is nice and allows you to have Gau Rage Litwor Chicken for full-party healing, Edgar's multi-target Confusion move definitely isn't a bad idea.
  • Mog reigns supreme over all characters, especially if you waited until now to pick him up and he's five levels above you. Make sure to allow him to learn at least EsperSiren's spells to start with, though.
  • Should you take Mog, I would advise against Gau, as you don't want to lose control over two characters in the same party. His Rage ability makes for an unnecessary random factor anyway.
  • Locke is rather weak, a guy who needs dual SpecialHawkeyes and a RelicGigas Glove if he's going to leave a mark. Fact of the matter is, though, the next dungeon contains a monster with a rare RelicGenji Glove steal, something some people go absolutely wild for. And no, you won't find them anywhere else.


It's really just a matter of preference. If pressed, I'd go for a Mog/Terra/Locke party, but that's assuming they know some spells. It's up to you.

Equipping the characters kind of depends on which you choose to take, but you'll work that out as you create the party of three. Note that SwordIcebrand, SwordFlametongue, and SwordThunder Blade are interchangeable, as are HelmetGreen Berets and HelmetPriest's Miters. HelmetGreen Berets give slightly more HP and Evasion while a HelmetPriest's Miter raises your MP and increase your Magic Evasion. I'd lean towards the HelmetGreen Berets, but it's your choice. Here are some options!

Terra: SwordIcebrand, ShieldGolden Shield, HelmetMystery Veil, ArmorGaia Gear, RelicEarring, RelicEarring

Locke: SpecialHawkeye, SpecialHawkeye, HelmetGreen Beret, ArmorGaia Gear, RelicGenji Glove, RelicThief's Bracer

Edgar: SwordBlood Sword, ShieldGolden Shield, HelmetGreen Beret, ArmorGolden Armor, RelicHero's Ring, RelicEarring

Sabin: ClawBurning Fist, ShieldMythril Shield, HelmetGreen Beret, ArmorGaia Gear, RelicEarring, RelicEarring

Cyan: KnifeKazekiri, KnifeKazekiri, HelmetGreen Beret, ArmorPower Sash, RelicHero's Ring, RelicGenji Glove

Gau: Empty, ShieldMythril Shield, HelmetGreen Beret, ArmorGaia Gear, RelicHero's Ring, RelicEarring

Celes: SwordThunder Blade, ShieldGolden Shield, HelmetMystery Veil, ArmorGaia Gear, RelicEarring, RelicEarring

Setzer: GamblerDarts, ShieldGolden Shield, HelmetGreen Beret, ArmorGaia Gear, RelicEarring, RelicEarring

Mog: LanceHeavy Lance, ShieldGolden Shield, HelmetGreen Beret, ArmorGaia Gear, RelicEarring, RelicEarring

Strago: RodThunder Rod, ShieldMythril Shield, HelmetGreen Beret, ArmorGaia Gear, RelicEarring, RelicEarring

Relm: RodThunder Rod, ShieldMythril Shield, HelmetMystery Veil, ArmorGaia Gear, RelicEarring, RelicEarring

If you're all properly equipped, let's roll.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

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